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You are here: Home / Archives for 4e

Critical Hits Podcast #27: The Out

April 11, 2011 by Dave

Mike Shea and Dave Chalker talk about the combat “Out,” a method for shortening combats by defining alternative ways that the battle can end instead of one side of the other being wiped out.

Filed Under: Critical Hits Podcast, Podcasts, Roleplaying Games Tagged With: 4e, combat out, DM advice, the out

Syn-Duh-Con: A Review, A Takeaway, A Lengthy Blather

April 8, 2011 by dixontrimline

I wasn’t supposed to go to SynDCon this year, as I had already attended my annual gaming convention, TempleCon, had a great pile of fun, and didn’t want to push my luck or spend piles of money I didn’t technically have. However, two weeks before it started, a DM I know from Meetup.com sent out a global alert/invite/threat saying he’d be going and would love to see everyone in his address book there. I thought about it for approximately 11 seconds and then fired off a text message to my best friend Dave in Rhode Island and said, “Gaming? Convention? Rockville? Maryland? Yes?” He was supposed to say, “Don’t be an idiot,” and then list hundreds of reasons why it’s a terrible idea. Instead, he agreed to be an idiot with me, and even bring along his son Mason, and suddenly the three of us were signed up for SynDCon.

Filed Under: News, Reviews, Roleplaying Games Tagged With: 4e, D&D, gamma world, syndcon, syndcon II

Review: Heroes of Shadow

April 6, 2011 by Bartoneus

The book Player’s Option: Heroes of Shadow is the first real print product we have seen for 4th Edition Dungeons & Dragons since the Essentials line and also marks what I hope is the end in what I perceived as a lag in print products for the game. Heroes of Shadow was delayed from March until April so that it could be printed as a hard cover book instead of a smaller format paperback, and I am very pleased with having a larger sized hardcover in my hands with 4E content in it after months without one. What this book contains is exactly what you would expect from a book focusing on player characters that tap into the shadow power source and draw their inspiration from the darker corners of your D&D universes. Its contents range from entirely new classes to new builds for existing classes to new races and more than a handful of new options for characters of all types that want to have a bit darker tilt to their abilities.

Filed Under: Featured, Reviews, Roleplaying Games Tagged With: 4e, 4th Edition, assassin, black guard, D&D, dnd, Dungeons and Dragons, essentials, heroes of shadow, opinion, player's option, preview, revenant, Reviews, Roleplaying Games, roleplaying games, shade, Vampire, vryloka

Dealing the Wildcards

March 25, 2011 by Shawn Merwin

Anything adventure designers can do to help DMs run their games will mean a better experience for players. In this column, I explore the concept of the wildcards, elements adventure designers can add to encounters that provide DMs with choices.

Filed Under: Editorial, Know Your Roll, Roleplaying Games Tagged With: 4e, DM advice, wildcard, wildcard bitches

Interview with PAX East Champion Dungeon Master, Matt Brenner

March 24, 2011 by Mike Shea

In early March of 2011, at the PAX East gaming conference, Wizards of the Coast sponsored the second annual PAX East Dungeon Master’s Challenge. In the end Matt Brenner took away the prize and title as Champion Dungeon Master.

Filed Under: Featured, Interviews, Roleplaying Games Tagged With: 4e, DM Challenge, pax east, pax east 2011

The 5×5 Method Compendium

March 4, 2011 by Dave

Consistently one of our most popular articles here on Critical Hits (for which I couldn’t be prouder), The 5×5 Method is a planning method for GM’s that sits between giving decisions for the party to make so that their choices matter, and at the same time, isn’t so wide open as to make it difficult to plan ahead for those of us who aren’t as great building adventures on the fly. Just in time for GM’s Day, I give you this collection of links about the 5×5 Method.

Filed Under: News, Roleplaying Games Tagged With: 4e, 5x5, adventure design, campaign design, DM advice, The 5x5 Method

The Combat “Out”

February 28, 2011 by Dave

Combat speed in D&D is an oft-debated topic, and while much of the conversation is useful, I have one method that I trumpet above all others to make your combats take less time and work better as a scene in your game, and that’s the combat “out.”

Filed Under: Critical Threats, Featured, Roleplaying Games Tagged With: 4e, combat, combat speed, D&D, outs

Digging Deep (Gnomes)

February 18, 2011 by Shawn Merwin

How does one designer take a creature that once ruined a campaign for him and re-imagine it to be something that could be the major piece of a campaign? With a little help and a lot of imagination.

Filed Under: Editorial, Know Your Roll, Roleplaying Games Tagged With: 4e, monster design

From the Archives: Skills

February 17, 2011 by Dave

Today I’m looking at skills. Rob Schwalb’s article about his dissatisfaction with them mirrors many of my concerns that have existed ever since my very first game of 3rd edition up through my current campaign. However, they clearly have value, as you’ll see in many of these posts, but also can pose some issues.

Filed Under: Editorial Tagged With: 4e, from the archives, skill challenges, skills

How WotC Doomed Us All By Making The Fates Do Way More Work

February 15, 2011 by Vanir

Learn the dark secrets about D&D WotC doesn’t want you to know! Discover how you can break the game by doing nothing but buying official game materials! Defeat your enemies using nothing but cards (without becoming one of the X-Men!) All this and how to use Fortune Cards to fix your love life after the jump.

Filed Under: Dire Flailings, Editorial, Featured, Humor, Inquisition of the Week, Roleplaying Games Tagged With: 4e, Dungeons and Dragons, fortune cards, nentir vale, wotc

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About the Author

  • Dave

    Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

    Email: dave@critical-hits.com

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