See part 1 here. Morning Plenary The second scene of the evening was a plenary where the voters and candidates mingled during a luxurious breakfast set in a specially-built area of Delve #57. The PCs were there as all other security and support staff. For the next 45-60 minutes, I let my players play out […]
Primal/Within Chronicles: Election Day, Part One
Previously in Phil’s game: Our Heroes fought some undead captives charged with protecting the Font of Sorrows. Later, Spurt the Silvered Bulette found them and they managed to subdued it. Exploring the water temple chaos further, they discovered a passage to the High Priest’s crypt where they fought a giant undead tree and a pair […]
Review: Monster Manual 2
If there’s one thing most DMs can agree on, it’s that having more monsters to pick and choose from is better than more options for players, so the Monster Manual 2 comes as a welcome addition to 4E. The MM2 expands on many of the monsters we’re already using as well as introduces a whole slew of new beasties to the mix. From front to back, this book really excites me as both a DM and a player, and it delivers a lot of excellent new content for the 4th edition of Dungeons & Dragons.
Scarrport: Get Some Steampunk in your 4e
There’s a lot to like about Scarrport: City of Secrets, the new setting book from Reality Deviant Productions. What really makes it stand out to me are the rules for Steampunk-style items in your 4e game. By incorporating these kind of items, it adds a different genre to 4e, instead of just being another setting using the same D&D elements.
Primal/Within Chronicles: The Font of Sorrows, Session 2 Part 2
See part 1, here. City Interlude After having beaten the undead prisoner-guardians of the Font of Sorrows and subduing ‘Spurt’ the enchanted Bulette, our heroes returned to town to complete their rest and return Spurt to its owner. The mad Wizard was relieved to recover his prized pet, although bitterly disappointed to see all the […]
Primal/Within Chronicles: The Font of Sorrows, Session 2 Part 1
Previously in Chatty’s game… Our new band of heroes are hired by the Burgomeister of one of the City Within’s agricultural burgs to investigate the tainting of its water supply. The search lead them into an old Elemental Water temple guarded by spectral water wraiths. After defeating the guardians, our heroes explored further and discovered […]
Free 4th Edition
GURPS Lite: “GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition.” Ars Magica: “The fourth edition of Ars Magica‘s core rulebook introduces improved systems in several key areas such as combat, character advancement, and covenant generation.” Shadowrun: “Shadowrun, […]
Random Thoughts Table: Sounds of Free D&D with new Tools!
Here’s a mix and match of some of the things lying here and there on my blogging desk. Worlds of Sounds Earlier this year, I got a complimentary set of 3 CDs from reader Giorgio Vezzini. Giorgio runs a studio in Italy called World of Twillights where he produced 4 CDs of sounds to use […]
Primal/Within: Some Factions, Sectors and (one) Citizen
You might notice that my empty speech bubble in my blog’s header is no longer empty. Thanks to Eric Maziade, I now have a little plug-in that lets me write quotes! This week is session #2 of my new campaign (if we don’t count the awesome prequel session in the Crypt of the Thief-Prince). My […]
The Subtle Empowerment of the 4E Wizard
I’ve been reading through Arcane Power for the last couple of days, and I am pretty sure Wizards has tried to pull a fast one on us! What’re they trying to pull? Making the Wizard class just as powerful as the other classes in 4th Edition. It’s not really a crime, I know, but I really don’t think many people have noticed yet and I’d like to open up some discussion on the topic.
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