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You are here: Home / Archives for 4e

Classless 4e

March 9, 2010 by mattjames

Though the game is made up of classes- which are intrinsic to the design of the system- you can try something new with your next campaign by getting rid of them altogether. Some sub-systems in 4th Edition will have to stay, such as those for purposes of multi-classing and the feats and powers associated with them. But for the most part, you can choose to just simply get rid of all classes.

Filed Under: Editorial, Roleplaying Games Tagged With: 4e, classless, homebrew, homebrew week, variant

Gears of Ruin: The Phantom Rails, Part 2

March 8, 2010 by The Chatty DM

As the party schemed, hidden behind a pile of Warclank (i.e clockwork mechas) spare parts near the gigantic pile of humanoid corpses, the ghouls and blasphemes continued their Dance Macabre, the ghouls trying to snatch pieces of relatively fresh “meat” from the pile while the reconstructed undead kept them at bay with beams of death-laced energies.

Filed Under: Campaign Logs, Musings of the Chatty DM Tagged With: 4e, Chatty's 2009-2010 Campaign, Gears of Ruin, Tropes

D&D Tips from Mass Effect 2

March 5, 2010 by Mike Shea

Today we’re going to take a look how the action RPG Mass Effect 2 can make our games better as well. I will warn that, while I don’t plan on any direct spoilers in this review (omg, I can’t believe they blew up the Citadel!) I might step into the story just a little bit. If you want to be 100% spoiler free (Woo! You sleep with Miranda) you may want to read this when you’ve finished getting most of your crew killed by giant Aardvarks.

Filed Under: Editorial, Featured, Roleplaying Games, Science Fiction & Fantasy Genre, Video Games Tagged With: 4e, dragon age, mass effect, mass effect 2

Critical Hits Podcast #19: 4e DMing Tips Seminar

February 25, 2010 by Dave

Lead by Mike Shea of Sly Flourish, joined by Matt James of Loremaster and Dave The Game (myself), the last seminar from synDCon 2010 was about tips for DMs, primarily for 4e D&D but also some tips for GMs of all RPGs. The first part focuses on how to plan a game (and the creative process in general) and the last part talks about tips for running at the table, including ways to run initiative and track conditions.

Filed Under: Critical Hits Podcast, Roleplaying Games Tagged With: 4e, DMing tips, syndcon

Gears of Ruin: The Phantom Rails, Part 1

February 23, 2010 by The Chatty DM

The one rule I gave myself was “Shape the adventure based on the questions your players ask you” and “When in doubt, ask for a skill check”.

It worked wonderfully. So much so that my first true sandbox dungeon adventure probably felt like a seamless linear adventure narrative to my players who probably thought they were just following the path I had made for them.

Filed Under: Campaign Logs, Musings of the Chatty DM, Roleplaying Games Tagged With: 4e, Chatty's 2009-2010 Campaign, Clockwork D&D, Gears of Ruin, Tropes

Video Interview with D&D Creative Manager Chris Perkins

February 23, 2010 by guest

Nick interviews D&D Creative Manager Chris Perkins about being a killer DM, running D&D for celebrities, and making your NPCs memorable by doing voices.

Filed Under: Critical Hits Podcast, Interviews, Roleplaying Games Tagged With: 4e, D&D, killer DM, NPCs, penny arcade, pvp, robot chicken, voices, wil wheaton

Critical Hits Podcast #17: Demolishing the Edition War – Roleplaying in 4e Seminar

February 18, 2010 by Dave

Matt James of Loremaster, David Phillips, and myself gave a talk at synDCon 2010 about the origins of the Edition War in D&D, using skills for magical effects, why combat might be prevalent, tips for using skill challenges to increase roleplaying, and more.

Filed Under: Critical Hits Podcast, Roleplaying Games Tagged With: 4e, edition war, seminar

What? You want to Sleep here?

February 17, 2010 by The Chatty DM

I don’t like random monsters. On the other hand, the idea of having players sweat for their extended rest could be worth exploring once or twice in a campaign. This is especially true if your group chronically blows their wad of dailies in the first encounter and then just assume they can take an extended rest wherever they please. So, what if you said ‘Yes’ to resting in a dangerous area (like in the middle of a freaking dungeon) but did it with a twist?

Filed Under: Musings of the Chatty DM, Roleplaying Games Tagged With: 4e, Chatty's what if, DM advice, Extended Rest, skill challenges, skill checks, skills

Critical Hits Podcast #16: Creating Challenging Encounters Seminar

February 16, 2010 by Dave

Matt James of Loremaster, Erik Nowak of Blackdirge Publishing/Goodman Games, and myself gave a talk at synDCon 2010 about creating challenging encounters in 4e. Everything from reverse skill challenges to Beholder tunnels to fighting Orcus at level 1 is covered.

Filed Under: Critical Hits Podcast, Roleplaying Games Tagged With: 4e, encounters

Gears of Ruin: The Ruiner’s Gambit, Session 1, Part 4

February 14, 2010 by The Chatty DM

The Titan Clank hit by the Avenger’s abjure undead power was eventually bloodied. In a cloud of greasy smoke, it stopped functioning and let out a badly battered undead humanoid made of mismatched stitched parts! It was wearing some sort of military leather harness filled with poisoned knives!

Filed Under: Campaign Logs, Musings of the Chatty DM, Roleplaying Games Tagged With: 4e, Chatty's 2009-2010 Campaign, Gears of Ruin

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