I haven’t paid that much attention to 4th Edition so far, either I’ve been too busy or I’m really looking forward to having some surprises when it finally comes out. Back when Dave posted his first impressions of it I became really excited because it seemed, against all odds, that the designers at WotC were […]
The Perfect Game
I was talking to a fellow designer a few weeks back, and we were discussing the designing a game for a specific audience. While we both agreed that it’s very important when marketing to someone, he didn’t think it was as important when designing. I felt that in any kind of creative design, it’s important […]
Inq. of the Week: Best. Game. Ever.
I’ve decided to let last week’s poll on what kind of games you play run for another week to try to get a few more responses in. It’s great to see that everybody that comes here plays some kind of games, and there are many (like myself and Wooglin) that play everything! “We do not […]
Inq. of the Week: Games You Play
Two weeks ago Dave asked about your views on Web-vertising and it looks like a large majority just tune out Google ads all together, a whopping 48% of you! Smaller groups found them sometimes handy but mostly unobtrusive or make effective use of sophisticated ad-blocking software to make sure that they are none-the-wiser to this […]
What… is your quest?
When it gets right down to it, there are three main reasons I design games: I look at a design and say “I can do that better.” I have not yet achieved all of my “Holy Grails” of game design. My brain won’t let me stop. It’s the second that I’m mostly concerned with today. […]
Such Wondrous Dimensions
I really could not resist coming up with a few joke ideas for the RPG Superstar contest, the problem is that I’m also very interested in seriously entering but all I have spent time on is things like you see here. It seems like some of the steps in this contest will be harder to […]
YouTube of the Week: Wood for Sheep Edition
A double dose of Catan video! The first, a trailer for a Catan superhero movie, and the second, some kind of prototype device used to make a virtual Catan board.
Plot Arcs and Themes: The Stories that Games Tell
There are two (and sometimes three) ways that games tell stories. There’s the theme, which is the conceptual framework given to us by the game to understand it and give us motivation. For example, in my game Get Bit!, you’re told that you are swimming away from a voracious shark. This gives you the prime […]
A few quick Halloween hits…
I’ve been getting a kick out of Zombie Fluxx lately, after a while of being burnt out on Fluxx. It adds some new neat things to the game, and hey, it’s got lots of zombies and classic zombie references. I’ve been hearing good things about Last Night on Earth as a bigger zombie board game, […]
You can do that to Magic cards too, it's just not a big deal
We’ve talked briefly about Eye of Judgement before, the Sony/Wizards of the Coast game that merges the CCG with the PS3. I haven’t played it, nor to my knowledge has anyone on the staff here, but reviews say it’s pretty fun. It still has a huge cost of entry, however. Well, maybe not so bad, […]
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