The DM companion book to the Eberron Player’s Guide, the Eberron Campaign Guide presents all of the information a DM could need to run a 4th Edition D&D game in the unique and interesting fantasy world of Eberron. Unlike the Player’s Guide, this is a book that mostly only DMs who want to run a game in Eberron are going to want to buy.
It’s a Circus out here!
To say that I’m busy would be a gross understatement. I’m slowly getting accustomed to working full time after 5 months of sick-leave. However, my freelance to do list starts here and ends up somewhere behind Saturn… or so it seems to me. Here’s a little sample: Build the One Page Dungeon PDF with Chgowhiz. […]
Inq. of the Week: Sources of Power?
Just before the Player’s Handbook 2 was released back in March I wrote an inquisition asking which power source people most wanted to see in the PHB3, the source that won the poll was psionics so it seems the PHB3 is shaping up to meet a lot of expectations already but unfortunately shortly afterward we discovered that WotC has abandoned the Ki power source concept which came in second in the poll.
Two Words to Convince You to Buy Kobold Quarterly #10
Gelantinous Cubes. We don’t have to tell you that Kobold Quarterly is great, or that it’s been nominated for 3 Ennies (though it’s going down in the Best Website category!), or that it includes tons of material for both 3.5 players (with a preview of Pathfinder) and 4e player. We don’t have to tell you […]
Review: “Divine Power”
Divine Power is the latest sourcebook for the 4th Edition of Dungeons & Dragons that includes new options for the Avenger, Cleric, Invoker, and Paladin classes. Each class gets a new build along with a ton of new powers, paragon paths, feats, and epic destinies. If you or one of your players is enjoying playing a divine class then this book is definitely a must have, but there are actually a surprising number of features that other players and DMs will want to borrow your copy to read as well!
Robin Laws’ Revisited, Part 8: Improvising
After 5 days of starting a post and then trashing it, I decided to look at my unfinished projects to see what I could focus on to kill my latest white page syndrome. When I picked up my very creased stapled copy of Robin Laws’ book, I noticed that it was opened at the last […]
Overt vs. Covert Skill Challenges
As the maintainer of the (now massive) Skill Challenge feature, I read quite a lot about skill challenges, no matter if they’re positive, negative, or somewhere in between. I think SCs can be broken down into three main camps: overt skill challenges, covert skill challenges, and bad skill challenges.
Tales of the City Within, Session 2, Part 2
See part 1 here. A History Lesson from Beyond the Grave The PCs got their info-dump dose from the Dwarf Lich. The city’s founder explained that the recent discovery of the techniques to manipulate the energies of the Dungeon and the Nexus would enable the PCs to take the fight directly to the Dungeon and […]
Tales of the City Within, Session 2, Part 1
Last Friday we sat down for another session of our Summer mini-campaign set in our homegrown setting of the City Within the Dungeon. See the reports of the last session here and here. The Myth Debunked. Franky: “Phil, based on some comments we’ve read, many of your readers seem to think that we’re this kind […]
Inq. of the Week: You Got Science in my Fantasy
We heard a lot of complaints that psionics just don’t fit with the D&D milieu. Even for a die hard fan such as myself, it can be hard to justify mental powers (that in other media are often linked to “the next stage of evolution” and other scientific/pseudo-scientific concepts) as part of the D&D world. Dark Sun was a world custom built for psionics, as all the other alternatives for fantastic powers had some issues.
Recent Comments