Here’s some actual crunch: the core classes. Just as in d20 Modern, there’s one base class for each ability score. This setup is intuitive, and also allows for the different kind of teams you see in so many shows and movies.
Review: “Fantasy Craft”
Fantasy Craft is a D&D 3.0 OGL full-service RPG that boasts a robust set of classes, innovative and interesting feats, and a refreshing skill-based system of spell casting. With systems for item crafting, downtime for players, acquisition of holdings, prestige, and reputation it fills a gap that many have criticized as absent from the current 4.0 rules set.
Chatty’s review: X-Treme Dungeon Mastery, Part 2
This is a review of Tracy and Curtis Hickman’s X-Treme Dungeon Mastery, done through the voice of 2 alter Egos of mine, Phil and Tony, see part 1 to learn more about it. For part 2, let’s switch who gets to say what first. The Theory of XDM Tony: All right, the section starts with […]
Chatty’s review: X-Treme Dungeon Mastery, Part 1
There’s a Method to my Madness Shortly before Gen Con and after completing the very long series of blog posts about Robin Laws’ Rules of Good Game Mastering, I contacted Tracy Hickman and asked if he could send me a review copy of his newest book, X-treme Dungeon Mastery. He was gracious enough to do […]
City of the Overmind: Of Beholders and Mind Control, Part 2
See part 1 here. House of the all seeing Eye As the PCs entered the administrative building of the re-education camp, I described how the first floor was deserted and was reminiscent of a U-store where the whole floor was separated in compartment where stuff could be stored. Said stuff was mostly armor, weapons and […]
City of the Overmind: Of Beholders and Mind Control, Part 1
Previously in Chatty’s Game Our heroes were transported into a monstrous city ruled by a mad, fascist Mind Flayer called The Overmind. After learning that there were pieces of a key to the Flayer’s castle strewn all over the city, the adventurers set out to seek them out. They obtained one from a friend and […]
The 4th Power Project: Core Design Elements
This week I’m going to tell you what my goals for the game are and some broad strokes as far as the rules go. However, I’m going to cover two things up front, which may disappoint some of you.
Something Old, Something New: What Makes a Great GM?
A few weeks ago I had an idea and I pitched it to my friend the NewbieDM: What if we created a series of dual posts comparing the views of a new DM and one with 25+ years of experience? We would pick a subject and each write an opinion post about it and cross […]
Caspule Reviews: Heavy Gear, Adventurer’s Vault 2, Eberron Campaign Guide
I’m going to try something new here. I have a pile of products to review and, to be quite frank, I don’t like doing long-winded reviews anymore. I think that the true appeal of a product can be projected in less than 100 words. I also believe that what many people look for in a […]
In Depth: 4E Assassin and Q&A with Mike Mearls
Last week Wizards of the Coast released a new class for Dungeons & Dragons 4th Edition called the Assassin, an exclusive class only available to subscribers of their D&D Insider service. I was very intrigued by this new class, so I asked if designer Mike Mearls would be able to answer some questions for us.
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