See part 1 here. The interesting thing about a D&D session that consisted entirely of one fight is that I can relate it through the classic phases of a D&D combat encounter. What’s that you say? Over the last 10 years, ever since I started playing 3e, I noticed that all fun combat encounters shared […]
Interview: Matt James, Co-Author of “Monument of the Ancients”
“Monument of the Ancients“ was published in Dungeon #170 and is an adventure set in the Forgotten Realms for 13th level characters. The capsule description is thus: If myth and legend are to be believed, the antediluvian monument defends a region of Faerûn where the boundary between the world of Toril and the Elemental Chaos […]
Inq. of the Week: RPGs in Various Flavors?
I’ve really enjoyed reading Dave’s posts about his 4th Power project and adapting the 4E D&D system to a modern setting game as well as the comments on those posts, but it’s started me thinking about the genres of RPG that people play and in addition to that the settings we play in as well.
City of the Overmind: Rumble in the Vats 3D, Part 1
Previously in Chatty’s Game. Our heroes arrive in the Overmind’s re-education camp, finding several brainwashed monsters and losing their Warden comrade, who he went chasing after another Shifter. Once the commotion abated, the party sought out the camp’s Beholder foreman and defeated it, finding a 3rd key part and discovering how the city’s brainwash portals […]
The 4th Power Project: Classes, Part 2 (At-Will Powers)
So here’s what I think of as the next step, or at least a defining portion of the next step: at-wills. At-will powers accomplish a few important things in the game. They serve as the powers you will use the most, and throughout your entire career adventuring. They are the fall backs when you don’t want to use any of your encounter or dailies (expendable resources) and are more all purpose.
Friday Chat: Oh Wait!
I can’t write a long post today (rejoice) because I’m about to start work. However, I wanted to bring a hot 4e subject and wanted to launch a discussion about it over the weekend. My players are sick and tired of me harping on and on about the length of combat in 4e. Apparently I’m […]
Old School Geekeout: Of Hirelings, Doors and Long Corridors.
Last Sunday I invited some of my friends over for an afternoon of Geeking out. This week’s Feature Game was going to be another Swords & Wizardry session, using Math Finch’s Tomb of the Iron God. Last month we had a real blast with the Quick Start Rules so I was curious to see if […]
Making Your 5×5 Campaign Plan Into A Grid
Maybe it’s the gamer in me but when I first read the post title “The 5×5 Method” I immediately visualized a grid. When I read Dave’s post, I got that feeling but it seemed more like a tree than a grid with branches flowing from one another and even sometimes intersecting.
Inq. of the Week: Tell Us Your Critical Hit Story
We’re coming up on our 4th anniversary this week (expect our usual yearly wrap-up this Thursday), and this year, we thought we’d do something fun. At gaming conventions this year, we asked our interview subjects about their favorite critical hit story (from any game.) We got some great responses, and will be typing those up this week, but we’d like to open the floor to you!
Creativity and the RPG Mind: Part 1, Introduction
With the recent completion of my series revisiting Robin Laws’ Rules of Good Game Mastering, I’ve been thinking about starting a new one. Then it hit me. What if I tackled creativity and it’s role in regards to RPG players and GMs . You see, I’m well aware that I have a high level of […]
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