Part 1 and Part 2. Last Friday’s session was the final confrontation of the campaign. It was supposed to be an Epic battle between an Avatar of the setting’s sentient Dungeon and the PCs. I had a game plan, but it didn’t play out as I wanted…again. The fight ended up being hard and climactic… […]
Primal/Within: Showdown at the Castle of the Overmind, Part 2
See part 1 here. These last 2 sessions were marked with strong, not so positive emotions on my part. At the end of session one, I couldn’t believe that we played so little (we started at 7h00-7h30 and ended at around 9h45). At the end of session two, I was downright angry (and vocally so) […]
Inq. of the Week: Friendly Local Gaming Stores?
This week December is officially upon us, and with it comes the full force of the holiday season and all of the shopping that implies. I find it a shame that ordering RPG books online from places like Amazon is so much cheaper then it would be if I were to go to my local game store.
3 Rolls, 1 Check
This happens for many kind of skill rolls. An idea occurs to one player, who rolls a skill, which then prompts several other players to also roll. If a check is declared, then everybody rolls who can roll. You can’t blame the players: after all, rolling dice is fun.
Primal/Within: Showdown at the Castle of the Overmind, Part 1
(This post covers my last two D&D 4e games) Last Friday we concluded our longest D&D 4e campaign yet, clocking it somewhere between 16 and 20 game sessions (almost one year). In order to make posts length easier to manage, here’s the ultra condensed story. Campaign Finale: Redux Using a mysterious 4 part key collected […]
Cross-Class Training II: The Teaching DM
Happy thanksgiving to all my American readers! Deep friend Turbaconducken anyone? I tend to have a one track mind, so while I’m done teaching my MS-Outlook/Time Management class, it’s still very much on my mind. Just so you know, things went so well that the College’s director offered me to teach another course right after […]
4th Power Project: Playtest Recap & Wealth
On Halloween, I ran the first ever playtest. I designed all the characters, constructed a scenario, recruited members of my regular D&D group, and GMed the game. I am definitely happy to report one thing: the game didn’t combust in on itself.
Cross-Class Training: GMs, Teachers & Managers
As many of you know, I’ve spent most of the last week preparing a 2 day MS-Outlook 2007/Time Management course that I’ll be teaching Tuesday and Wednesday of this week for a local College. While I was prepping for it, building an outline for each topics I decided to cover, I realized just how similar […]
Campaign Genesis: Gears of Ruin
I’m taking a short break from my course prep to share with you some of the brainstorming that is shaping my newest D&D 4e campaign. Last week, when I pre-pitched my D&D adventure ideas for Dungeon Magazine, one of the ideas that wasn’t retained ‘as is’ was a clockwork fantasy adventure. It’s not that the […]
D&D 4e One-Shots: Putting it into Action
As a result of playing four very different one-shot games at DC Game Day, I condensed my thoughts about one-shots into one simple rule: Everything important on the character sheet should come up during play. It’s an easy thing to say, but not so easy to put into practice. However, I got a chance recently […]
Recent Comments