See part 1 here. These last 2 sessions were marked with strong, not so positive emotions on my part. At the end of session one, I couldn’t believe that we played so little (we started at 7h00-7h30 and ended at around 9h45). At the end of session two, I was downright angry (and vocally so) […]
Inq. of the Week: Friendly Local Gaming Stores?
This week December is officially upon us, and with it comes the full force of the holiday season and all of the shopping that implies. I find it a shame that ordering RPG books online from places like Amazon is so much cheaper then it would be if I were to go to my local game store.
3 Rolls, 1 Check
This happens for many kind of skill rolls. An idea occurs to one player, who rolls a skill, which then prompts several other players to also roll. If a check is declared, then everybody rolls who can roll. You can’t blame the players: after all, rolling dice is fun.
Primal/Within: Showdown at the Castle of the Overmind, Part 1
(This post covers my last two D&D 4e games) Last Friday we concluded our longest D&D 4e campaign yet, clocking it somewhere between 16 and 20 game sessions (almost one year). In order to make posts length easier to manage, here’s the ultra condensed story. Campaign Finale: Redux Using a mysterious 4 part key collected […]
Cross-Class Training II: The Teaching DM
Happy thanksgiving to all my American readers! Deep friend Turbaconducken anyone? I tend to have a one track mind, so while I’m done teaching my MS-Outlook/Time Management class, it’s still very much on my mind. Just so you know, things went so well that the College’s director offered me to teach another course right after […]
4th Power Project: Playtest Recap & Wealth
On Halloween, I ran the first ever playtest. I designed all the characters, constructed a scenario, recruited members of my regular D&D group, and GMed the game. I am definitely happy to report one thing: the game didn’t combust in on itself.
Cross-Class Training: GMs, Teachers & Managers
As many of you know, I’ve spent most of the last week preparing a 2 day MS-Outlook 2007/Time Management course that I’ll be teaching Tuesday and Wednesday of this week for a local College. While I was prepping for it, building an outline for each topics I decided to cover, I realized just how similar […]
Campaign Genesis: Gears of Ruin
I’m taking a short break from my course prep to share with you some of the brainstorming that is shaping my newest D&D 4e campaign. Last week, when I pre-pitched my D&D adventure ideas for Dungeon Magazine, one of the ideas that wasn’t retained ‘as is’ was a clockwork fantasy adventure. It’s not that the […]
D&D 4e One-Shots: Putting it into Action
As a result of playing four very different one-shot games at DC Game Day, I condensed my thoughts about one-shots into one simple rule: Everything important on the character sheet should come up during play. It’s an easy thing to say, but not so easy to put into practice. However, I got a chance recently […]
Campaign Weariness: Ending a campaign before its time
As I hinted in my last game report, I feel the urge to move on from our Primal Dungeon/City Within campaign. At 15 sessions so far, this has been the longest Mini-campaign I’ve played since we started 4e. While I think the setting is ripe for more adventures, I feel like creating/exploring a new micro-setting […]
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