Last Friday we started our Clockwork D&D campaign. We spent about one hour completing the Party Template I wrote about here then we played a 2 scenes mini-adventure I dubbed ‘RPM’. 🙂 Here’s the 1st game report of what I hope will be yet another awesome campaign. Dramatis Persona Nar-Beth: Female Dwarven Druid from a […]
Cooperative Play, Cooperative Characters
Be a team player! Make characters that are fluid enough to work with others at the table.
Friday Chat: Zen and the Art of Dodging Dead Ends
A few weeks before X-mas, I mentioned on that “When failure is not an option in a scene, don’t roll any dice”. I think I coined the expression first when I Jedi Mind tricked my Mutant Future GM at a local con into saving me a roll that would likely derail the game if I […]
On 4e Adventures: Part 1, Third Parties and the Freelance Writer
I’m a very instinctive type of guy, and lately my gut feeling has told me that some 3rd party publishers of 4e adventures have left the boat (or are thinking about doing it). For instance, I learned yesterday that Joseph Goodman of Goodman Games has been musing online about adding Pathfinder support to his DCC […]
2009 Retrospective on 4e: The Reality of the Relationship
The honeymoon with 4e is over. 4e and I spent our days in bed cooing softly in one another’s ear, and now it’s time to take stock of the situation. It’s time to codify my biggest gripes about 4e.
Blog Merge: Gut Reaction and Expectations
(Boy am I glad not to post this on April 1st) During my scientific training I was thought never to keep a punch till the end if I wasn’t writing a story. So here it is, I’m seriously considering merging Musings of the Chatty DM into the structure of my friend Dave’s Critical Hits* while […]
Changing the Way We Think About Published Adventures
Published adventures are an area that has always, always bugged me. That’s one big reason that I never really got into running them, and even today, I’m much more likely to hack them apart and steal what I want then run them out of the book. Part of that is I’ve felt like they don’t do their job quite well enough: communicate everything you need to know to run the adventure with minimal prep time and minimal disruptions while running it.
Gears of Ruin: Party Creation Session Template
We start the new year with a new D&D 4e campaign. I spoke a little bit about this new D&D 4e clockwork campaign we were starting. After having read the first chapter of the Dungeon Master Guide 2, Mouse Guard and having heard about several games where character generation is part of the shared game […]
Chatty’s Goals for 2010
Happy new year people! New year, new ‘decade’ (hush, pedants) and possibly new pants! As is becoming a tradition on Musings, this is when I look over last year’s goals and set new ones. I say goals and not resolutions because resolutions are all about ‘have to, and should, and ought to” and I have […]
The Most Important Games of the Decade
As we roll over to ’09 to ’10, getting nostalgic for the advances and updates for the past 10 years is inevitable. 2000 to 2009 was an important decade for gaming, and the landscape for us gamers has changed dramatically. Here, on New Year’s Eve, we look back on our opinion of some of the most important games of the decade. While they are not all necessarily great games in and of themselves, they have made their impact on the gaming industry for many years to come.
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