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You are here: Home / Archives for Roleplaying Games

An Undead History

April 30, 2010 by guest

Have you ever written a detailed and complex history for your campaign only to watch it gather dust as your players focus on the now and not concern themselves with the prior events of your campaign world? As a player, have you ever been intrigued by a campaign settings rich history only to find that your GM never uses anything from the campaign’s past? Providing interesting and detailed histories for your campaign can really help the world come alive on the table and within your players, however it is far to easy to create a detailed history and then focus on the current and future events of your game. This doesn’t have to be the case; some of the more interesting games and adventures can be fuelled by events that have happened in the world before your adventurers even arrived. Below is a detailed scenario in which new adventurers can become involved in a historical event that never concerned them.

Filed Under: Flavour Feast, Roleplaying Games Tagged With: 4e, 4th Edition, Curse, Cursed Items, D&D, dnd, Dungeons and Dragons, History, Necromancer

The Briarthorn Needle, Gnomish Airship

April 30, 2010 by The Chatty DM

The game’s action will occur entirely on board a Feywild grown, Clockwork-powered gnome airship called The Briarthorn Needle owned by ‘neutral’ fey privateers. The last warring factions of Sikkara (our Clockowork D&D gameworld) have agreed to meet on it to negotiate a peace accord and put an end to 8 years of global war.

Filed Under: Adventure Prep, Musings of the Chatty DM Tagged With: Airship, Clockwork D&D, d&d 4e, Gears of Ruin, Gnomes

Background Check

April 29, 2010 by Chris Sims

I’ve talked about investing some emotion in your character and, thereby, the game. As a follow-up, I suggested you seize the game by the horns. The “Play Boldly” article seemed more concrete, more useful, than the first. I thought about it, and I have more to say about giving your character traits and a history that make up a backstory.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, attachment, character concept, emotional investment, party concept, player advice, roleplaying

The Gnomish Viral Music Box

April 28, 2010 by The Chatty DM

Upon freeing themselves from the Fomorians, the gnomes knew that they could not rely on the other, more powerful races, to guarantee that they would not fall back into slavery. While many champions of the Gnomish causes have risen in the last centuries, the masters of trickery have created their own tricks to ‘convince” the world’s best heroes and scoundrles to help them.

Filed Under: Adventure Prep, Musings of the Chatty DM, Roleplaying Games Tagged With: Artefact, Cursed Items, D&D, Gears of Ruin, Gnomes, What if

The Plot Kill

April 28, 2010 by The Main Event

In the ongoing debate of killing of PCs and total party kills, one aspect of PC death is often left out: The Plot Kill. Having turned Plot Kills into defining campaign moments and having received some memorable Plot Kills myself, I think the concept warrants discussion.

Filed Under: Editorial, Featured, Pain of Publication, Roleplaying Games Tagged With: DM advice, gm advice, pain of campaigning, plot kill

An Open Letter to All: A Rebuttal

April 27, 2010 by guest

I’m a geeky, professional, progressive girl. I’m a high level business executive and head of my household. I come from a long line of feminists. My hippie parents raised me with a gender neutral philosophy and I’ve fought for equality and my voice to be heard my whole life. And to this complaint that the icon will offend women, I say Bullcrap.

Filed Under: Editorial, Roleplaying Games Tagged With: gencon

The Planar Orphan

April 23, 2010 by guest

Eladrin of the Feywild are an enigmatic people. With a natural detachment from events that occur on the material plane, these creatures can seem heartless and uncaring. However those that have the privilege to call an Eladrin friend know the true extent of their love and compassion. Five hundred years ago, the Eladrin now known as Loch was sentenced to death for unspeakable crimes. Fleeing to the material plane, Loch has continued his lifelong experiments in hiding. After hundreds of years of experimenting with planar magic, the Eladrin wizard finally nears his goal – a creature merged with the essence of both the Feywild and the Shadowfell.

Filed Under: Featured, Flavour Feast, Roleplaying Games Tagged With: 4e, 4th Edition, D&D, dnd, Dungeons and Dragons, Eladrin, Feywild, Orphan, Roleplaying Games, roleplaying games, Shadowfell

My RPG DNA: Part 1: the Early Years, AD&D 1e

April 22, 2010 by The Chatty DM

Say what you want of AD&D 1e, I think that we loved it so much because we had to unlock the game in our own way, adopting bits of rules, ignoring most of it, making up the rest, so we could get to the full fantasy RPG experience it offered. It is the one thing I miss most about it. 1e was MY game because I had no choice to hack it otherwise I’d never would have been able to play it.

Filed Under: Musings of the Chatty DM, Roleplaying Games Tagged With: 1e, 80s, AD&D, Back in the Day, Grognard, Old Geezer

How the iPad Changes D&D

April 22, 2010 by Mike Shea

If I had to guess, I’d guess that you either already love the iPad or already hate it, and another 2000 words won’t change that. If you hate it, you might want to move on. I don’t think this article will make you any happier. What I do want to focus on are the short-term ways the iPad could potentially change our D&D games. I’m primarily a D&D 4th Edition dungeon master so this article is likely to focus on that as well.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4e, D&DI, dragon, dungeon, iPad, iplay4e, technology

Gears of Ruin Interlude: The Warforged Wars

April 20, 2010 by The Chatty DM

The arrival of sentient machines in an already explosive political situation plunged the whole world into global wars among economic, religious and opportunistic alliances. The auto-clanks (humanoid machines) ended up obtaining their emancipation at a horrendous price of scrap metal and blood. They took the name “Warforged” as to never forget how they won the right to exist as free beings on this hostile world.

Filed Under: Adventure Prep, Musings of the Chatty DM Tagged With: 4e, Clockwork D&D, Gears of Ruin

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