I thought I was done with this increasingly inaccurately named “4-stages of RPG group development series” when I wrote the last part about Stagnation, but recent event in my gaming group lead me to a painful decision and I thought that tackling it as an addendum to the series would be a good idea.
Roludothon 1 Report: The Sea patrol.
Continuing his Roludothon convention report, Chatty relates his 1st Mouse Guard experience as a player.
The Dungeon Master Guys, Episode 3
Welcome to the third episode of the Dungeon Master Guys podcast! Improvising games, “what if” campaign design, using props to make your game more immersive, using cursed items, answering reader questions, and more.
Origins 2010: Final Round-Up
Origins has once again come and gone. Due to various scheduling mishaps with the convention and technical problems, we didn’t get to do much in the way of scheduled gaming, and spend our time looking for things to do. Here’s just a sample of some of the stuff that we did do and I was excited about in the convention.
Mailbag 8—All By Myself, Part 5
This final piece is all about the competition for your solos—the players and their characters. You design encounters to challenge those others at your game table, so almost all of this series has really been about them anyway. Rather than the mechanics of making and using solo creatures, this section focuses on engaging players, and keeping them that way, and allowing characters to shine against a solo.
Roludothon 1 Report, Morning: Robo-Rally, Agricola and Cheetoism
Chatty DM shares his gaming and social experiences at a local convention in Montreal. He tried Agricola for the first time and, surprisingly, liked it!
Origins 2010: “Game Design is Mind Control” Seminar
During Origins 2010, I dropped by a packed seminar run by Luke Crane and Jared Sorensen. Luke Crane is the designer of Burning Wheel and Mouse Guard RPGs, of which we (mainly ChattyDM) have spoken of on many occasions. Jared Sorensen is the game designer behind a number of games including Action Castle and the […]
Lost Words of Power
Behold! The lost knowledge of the ages. Words of power! Words randomly pulled from the air and assigned meaning as if by magic!
Inq. of the Week: D&D and Magic Items?
Today I’d like to touch on a topic that is very prominent on my mind lately, the topic of how magic items are handled in Dungeons & Dragons and specifically how they’re designed to be used in 4th Edition. I would imagine there is some good discussion that can be had on this topic, but between Dave and I we pretty well agree on the matter so I’m bringing it up here to hopefully open up to a larger range of opinions and see what we get.
Eureka: 501 Adventure Plots, Preorder Starts Today
Engine Publishing, owned by RPG blog legend Martin Ralya (creator of Gnome Stew and Treasure Tables) announced today the pre-launch of their first RPG publication: Eureka, 501 Adventure Plots. It is available as both a fully bookmarked and hyperlinked PDF and a hardcopy book.
Engine Publishing announced today that everyone pre-ordering the book would get instant access to the PDF, weeks before the launch of the book
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