What is power creep? How does it manifest in 4e? What are some of the egregious examples? How can a DM deal with all those many classes, races, powers, and items out there? These questions and more are discussed by Mike Shea of Sly Flourish and Matt James of Loremaster.
Proper Villainy: The Crockpot Of The Damned
This week we discuss some good practical evil you can do in your own backyard. Proper villains use fear, uncertainty, and doubt to ply their dark craft and cement their power over the helpless. Learn from the dark example of the mac daddy of interstellar villainy, Lord Vader. Dude can make a serious bowl of evil gumbo.
Playing Leverage with Just the FAQs
Leverage: the Roleplaying Game does so many things right. It’s quick, collaborative, easy to prep, iconic, and tethered to a great back-and-forth mechanic and play style. But still, every plan has room for improvement.
The Plastic Is Too Damn High: Miniatures Pricing Primer
Like many of you, I was dismayed at the cancellation of the D&D minis line. Understandably, this raised some questions among the community. “Are minis really that expensive to make?” “Why can’t I just buy a box of assorted monsters?” “Isn’t it stupid to reuse sculpts?” I hope to be able to answer some of these questions, with what limited knowledge I have about the situation.
Dungeon Master Guys, Episode 10
Dave talks with Jason Morningstar about Fiasco, we talk about starting up new campaigns, and answer reader email about organization and DM binders.
Proper Villainy
Villains add a great element to a campaign: an opposing force that the players can invest themselves in fighting against. But what exactly makes a good villain? Let’s take a little trip down a road paved with good intentions.
The Architect DM: Traps, Hazards, & Terrain
Once again I solicited on my twitter account (@Bartoneus) asking what aspects of location design in RPGs people have problems with, and I’d like to thank everyone that responded this afternoon. I will be addressing many of the topics you guys asked about in the future, but for today’s post I chose DigitalDraco’s comment: “I always want to include more interesting terrain effects, hazards & the like but they tend to seem added-on.” This topic immediately struck me as one that I’ve struggled with in the past and one that I believe many other people have had issues with as well.
I Am Fortune’s Fool
There’s a new article up on the D&D website, available to everyone, about alternate uses for Fortune Cards. The article was written by Sarah Darkmagic, Greywulf, Tim Brannan, and oh yeah, me.
It’s Got Electrolytes
One problem I keep running into with my campaign is that I have tunnel vision. I see the story, I see the characters, I see the players, and I have a tendency not to think about the existence of other things without some effort. One major side effect of this is that we’re 5 sessions in and nobody has received any loot. We also don’t use XP in my campaign. I think my players are getting antsy. I’m worried they might snap and hold me for ransom if I don’t figure out how to reward them somehow. If I suddenly stop tweeting one day, don’t wait. Call the cops.
Unboxing – The Shadowfell: Gloomwrought and Beyond Boxed Set
We were extremely fortunate to get an early copy of the upcoming D&D boxed set called The Shadowfell: Gloomwrought and Beyond to unbox and show you all today. It comes packaged in a thin box the same size as the Red Box starter set and comes with a very sturdy 127 page paperback Campaign Guide, a 31 page Encounter Book, two sheets of cardboard tokens, one poster with a map of gloomwrought on one side and an encounter map on the other, and a Despair deck of 30 cards.
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