Welcome true believers to a series describing the antics of the newest super hero team: Collateral Damage! I hope you’ve caught our special pre-launch issue where we showed you the nitty-gritty aspects of our creation process. Now get ready form pure raw action and laughs as only the Marvel Heroic Roleplaying game can offer you!
Collateral Damage #0: The Making of a New (Marvel RPG) Series
In which Chatty invites you to the writer’s room of his new Marvel Heroic Roleplaying campaign with four of his buddies. It’s been too long!
Fighters & Flapjacks
I’ve been playing RPGs a long time now. I’m quite experienced at playing RPGs and games of all types. This is why I react poorly to statements implying that the D&D fighter should be the class that you give the new player, because they’re so simple. I don’t necessarily want a class that’s overly complicated (and we all know a few of those out there in D&D history) but I do want one that gives me plenty of decisions to make inherent in the class itself. I want to think like a Fighter.
The Architect DM: Seven Wonders of Your World
Whenever I get a chance I make a pointed effort to read about or look at a map of other DM’s and GM’s roleplaying game worlds. I find it fascinating to look at them both objectively and subjectively, to see things that I may never have come up with or elements that are similar to things in the worlds I’ve created. Over the last few years, I’ve noticed a handful of elements that pop up in the majority of people’s fantasy game worlds and these elements have been some of the inspiration for earlier world building posts in my Architect DM posts.
The Statistical Truth* About Gender And Racial Stat Modifiers
Racial and Gender stat modifiers have been a part of many editions of D&D over the years. However, the evidence* clearly shows how inaccurate* these rules are*. Read on to discover the shocking truth* behind everything you’ve ever known*.
Chatty’s Fort Wayne Adventures: Tales from the Elemental Chaos, Part 1
In which Chatty starts spinning his first of many tales about the games he played over at the Dungeon and Dragons Experience 2 provinces and 5 states away from home.
Keep Calm And WIS Check (DC 22)
Remember a couple weeks ago when nobody knew anything at all about the new D&D? Then came DDXP, and a couple things happened. One, a playtest that lots of people took part in and nobody can talk about due to NDAs. Two, a series of seminars that were very light on details and heavy on […]
Exploring D&D at DDXP
More important than the first playtest of the D&D rules at DDXP was the opportunity that participants had to explore what they loved most about the game throughout its history. The first step in this exploration is to figure out what the game is to each of its fans and players.
Review: “Rogue Trader: Hostile Acquisitions”
The entirety of the text of Rogue Trader: Hostile Acquisitions, is based on this premise: as a Rogue Trader, you can undress and run rapturously naked around the house of the divine Emperor of Mankind, and He will be really disappointed in you, you stupid twit, but He won’t do much about it. Until at some point you might be so naked that the neighbors may call the cops. You will reach a new level of streaking debauchery, hitherto unforeseen by anyone. And then a skull-faced maniac with arm-claws will murder you in your sleep.
Initial Impressions of the New D&D
30 Second Summary Though we know little about the final game, the foundations of the new D&D are solid. The focus on ability scores, flatter power progression, and faster gameplay give freedom to both players and dungeon masters. The refined nature of the game puts a focus on the imagination of the players and the […]
Recent Comments