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You are here: Home / Archives for Roleplaying Games

Playtest “D&D Next” Like A Pro

May 23, 2012 by Dave

With the open playtest of the new iteration of D&D coming tomorrow, I wanted to offer some of my advice on playtesting and giving feedback.

Filed Under: Critical Threats, Editorial, Featured, Roleplaying Games Tagged With: D&D, D&D next, Feedback, game design, playtesting

Hold On Loosely, But Don’t Let Go

May 22, 2012 by Vanir

Have you ever played in a game with a really good DM? The kind where you’re engaged even when you’re not on the edge of your seat, there’s not a lot of bickering at the table over rules, and everybody talks about their adventures years later? I really wanna be that guy. I’m not yet. This quest has caused me a lot of soul-searching over this past year, and I’ve come across a shocking realization…..

Filed Under: Dire Flailings, Roleplaying Games Tagged With: chris perkins, dm skills, group storytelling, improv, improvisation, roleplaying, steven townshend, triple threat

Do Gamer Dads Dream Of 2:1 Sheep?

May 15, 2012 by Vanir

Being a father to a little baby was cool. He was all cute and snuggly and I loved the first words and the first steps and all that stuff. I remember getting Sam a “Level 0 Gamer” bib and a couple nerdy onesies before he was born. Now he’s 4 and loves lots of geeky stuff. But how long can I keep this up? The hopes, dreams, and fears of a nerdly papa, after the jump.

Filed Under: Dire Flailings, Roleplaying Games Tagged With: bonding, celestial porpoise, dad, father, football, Gamer Dad, Gaming with Kids, geekdad, manly, sam

The Architect DM: The Ise Grand Shrine

May 9, 2012 by Bartoneus

I’ve sat through more hours of architectural history classes than seems reasonable for a human being, everything from the crude Dolmen tombs of early Europe to weeks of studying the various gothic cathedrals that all look pretty much the same. I never got the chance to take an asian architecture course, but one of the most memorable asian structures that I learned about was the Ise Grand Shrine.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, architecture, D&D, DM, dnd, dungeon mastering, Dungeons and Dragons, inspiration, L5R, Legend of the 5 Rings, roleplaying games

Pelor’s Florist

May 8, 2012 by Vanir

The natural world is full of wonders. That’s why we eat everything in it, and sometimes it eats us. Occasionally, the gods decide to mess with it a little. Sometimes, this goes really wrong and then you get things like banana fungus, leprosy, Nickelback, and the Twilight series of books. Other times, it’s simple and beautiful, and you never even know it’s there. This is how the donut was born, and also the sweet-smelling Pelorbell flower.

Filed Under: Dire Flailings, Humor, Roleplaying Games Tagged With: haw haw, plant, plants vs. zombies, sunflower, Zombie

Torg: A Marvel Heroic Roleplaying Hack (Hacking the Datasheets)

May 4, 2012 by TorgHacker

I need to explain how the mechanics of causing contradictions in other realities worked in the original Torg game. If a character uses a tool: a spell, miracle, piece of tech or some sort of social concept, it causes a single contradiction if the axiom level of that tool is greater than either the character’s home reality or the reality that character finds herself in.

Filed Under: Editorial, Featured, Game Hacks & Content, Roleplaying Games Tagged With: Hack, marvel, marvel heroic roleplaying, MarvelRPG, MHR, Torg

Pain of Publication: Ninja Testing

May 3, 2012 by The Main Event

Having successfully been a Guest GM before and having been inspired by excellent posts on using Marvel to power a fantasy-based system, I decided to try something odd. I sensed my normally tireless DM was getting burned out in Pathfinder, so I offered to take over for a few adventures. The group was pretty positive about a change of pace, but there was a lot of surprise when I said I was going to run the same characters, the same world, in campaign continuity with a different system.

Filed Under: Game Hacks & Content, Pain of Publication, Roleplaying Games Tagged With: fantasy heroic roleplaying, fhrp, marvel heroic roleplaying, mhrp, pathfinder

30 Ranks In Use Trope

May 1, 2012 by Vanir

We’ve all been there. The campaign has slowed to a crawl, morale is low, and players are getting more and more physically violent with every session. Soon, the blood-harvest comes. As a DM, you already know none of this is your fault. However, as the sovereign of your gaming group it is your right, nay, holy duty to return the light of goodness, truth, and the Gygaxian Way to your table. Allow me to assist.

Filed Under: Dire Flailings, Humor, Roleplaying Games, Television Tagged With: animaniacs, cousin oliver, fonzie, happy days, jump the shark, mindy, mork, no seriously pam dawber is unfathomably delicious, pam dawber is so hot, pottsie, potty emergency, scrappy doo, Tropes, tv tropes, tvtropes, wakko warner

Torg: A Marvel Heroic Roleplaying Hack (Primer)

April 27, 2012 by TorgHacker

Back in 1990, West End Games released Torg, a cinematic style multi-genre roleplaying game.  This game featured many innovative mechanics such as the Drama Deck and Possibility Points, but is best known for its background.  Not only did this game allow multiple genres to be treated with the same mechanics, but then smashed them together […]

Filed Under: Editorial, Featured, Game Hacks & Content, Roleplaying Games Tagged With: Hack, marvel, MarvelRPG, MHR, Torg

Divine Divinity: Dividends Of The Divination Divide

April 25, 2012 by Vanir

D&D’s been around so long that clerics and paladins are a normal part of most fantasy settings. Divine magic in any setting has a great many implications — most of which involve causing players to get into stupid arguments.

Filed Under: Dire Flailings, Humor, Roleplaying Games Tagged With: aphrodite, ares, carlton from the fresh prince, catholicism, christianity, deities, deity, divination, divine, eddie van halen, god, gods, hera, jupiter, Mars, venus, wing commander, zealotry, zeus

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  • Dave

    Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

    Email: dave@critical-hits.com

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