One of the best things about tabletop roleplaying games is that, in many cases, we find ourselves week after week weaving together a long story. In turn, one of the best things about a long story is that the tale can take its time and simmer, locking in all the delicious flavors. And, like a stew, most stories have villains and/or carrots. Savory fall-off-the bone simile aside, a carrot in it for the long haul usually has an amazing tale to tell. Unless you’re one of those weird people that doesn’t like villain stew, in which case, I’m not sure why you’re even here.
The Top 10 Things That Can Make Convention Games Suck
In which Chatty DM presents a whole list of things that can make Convention games be less than ideal experiences.
Risk, Reward and Thunder-Reclamation
I’ve been thinking a lot lately about the things you miss when you run a roleplaying game instead of playing a character in it, and I’ve remembered something that I don’t think I’ve been giving enough of to my players: namely, the thrill of extracting a character you love from a dangerous situation. It’s the gift that keeps on threatening to kill you.
Vanir’s 2013 Gaming Resolutions
It’s that time again. The year is new, and the resolutions are flying. Let’s see how my Will save goes this year.
My Year in Gaming Kickstarters
As 2012 wraps up, I wanted to take a look at the Kickstarters I supported this year, and ultimately focusing on the games, particularly the RPGs, my most-supported category.
Fifty Shades of “Marvel Heroic Roleplaying”
Cortex Plus is an imminently hackable system. Having played in a game that began as Pathfinder and switched to MHRP and kept the same setting, I have experience in crafting MHRP to fit unusual circumstances. I have used MHRP as a basis for changing and epic level Pathfinder game into a more story-telling emphasized hack of MHRP. What follows are some of the more interesting applications that developed in my own game.
Freelancer Chronicles: The Coast Wizards and I, Some Lessons.
In which Chatty shares is experiences as a Wizards of the Coast freelancer. The good and the bad. He shares many of the lessons he learned from his experiences should you want to give it a try.
Splitsville
This past week, our group completed the first major story arc of our campaign. It was awesome and a little sad, for several reasons. I knew this group and this story was about to change forever. I just didn’t know how until it was over.
The Exaggerated Death of 4th Edition
Just because Wizards of the Coast pays little attention to 4th Edition Dungeons and Dragons doesn’t mean its dead. D&D isn’t Star Wars Galaxies or City of Heroes; WOTC can’t shut the servers down. With currently published material, we can play 4e as long as we desire and the 4e products released since late 2010 are the best in the edition. 4e didn’t die — it finally became stable. It’s not only alive, it may now be the best time to play!
Collateral Damage #5: The Glass Crusade
In which Chatty reveals the latest adventures of the West Coast’s most unlikely superheroes. This month’s session introduces a new multi-issue story arc that brings the heroes in a church where they get attacked by a very devout foe! Don’t miss it!
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