A few days ago, my good friend Stupid Ranger posted on inspiration about playing the game and writing about it in the blog. In that post I added a comment about an interesting experience I had with my friend Math. I’m reposting an expanded version of the comment here… not very original I agree, but […]
Chatty Player's Corner: Character Genesis
Well it was only a matter of time. Franky went completely bonkers over Monte’s World of Darkness d20 game and he’s bought d20 Modern, the Menace Manual and other books of the genre… I can’t say I blame him… I mean look at my library… and those are mostly 3.5 books! Anyhoo, while we were […]
DM Chronicles, Session 5: Graveyard Shift, Part 2
Part 1 can be found here. The players decided to go explore the Necropolis to find where the seven plant-creatures that survived the streets of Ptolus were headed for. They met once again with the leaders of the Keepers of the Veil who gave them another healing package (a 5 charge wand of Restoration and […]
Such Wondrous Dimensions
I really could not resist coming up with a few joke ideas for the RPG Superstar contest, the problem is that I’m also very interested in seriously entering but all I have spent time on is things like you see here. It seems like some of the steps in this contest will be harder to […]
DM Chronicles, Session 5: Graveyard Shift, Part 1
Previously on Phil’s game… Our yet unnamed band of heroes foiled the plans of evil Fey renegades by breaking up their drug ring in the Warrens of Ptolus. Said drug whose mellowing effect hides a terrifying price for those who abuse it: complete and irreversible transformation in a hideous plant-like humanoid monster. The Heroes then […]
A Fey’s Journal, 4th entry
After the extreme crunchiness of the last few days, here is some lighter fare. It’s time for another edition of Lillie’s Journal written by Yan! As promised, I’ll follow up tomorrow with my DM Chronicles of the same game but from the DM’s view (with a little extras that covers the things Lillie wasn’t party […]
Tweaking Classes for Cooler Characters: The Class Mish-Mash Challenge, Part 2
Now this is one lengthy crunchy post, I hope you’ll enjoy it as much as I did writing it. Although I must admit that I’ve never worked so hard for a role playing game before. Monte, Wolfgang and all game designers, developers and writers out there, you have my utmost and eternal respect! Part 1 […]
Tweaking Classes for Cooler Characters: The Class Mish-Mash Challenge, Part 1
One of the core premises of our current campaign is “Play the character you want to play”. As this is possibly our last D&D 3.5 game, we agreed that everyone would play along these lines, irrespective of party roles … if there was to be no rogues or clerics, so be it, a large part […]
The Pain of Campaigning I: Story and Pre-Game Decisions
Perhaps the most important decisions in a campaign occurs before the first die is rolled, before there even is a campaign when the would-be Dungeon Master/ Game Master/ Storyteller decides the overall thrust of his story. No, not the nitty-gritty adventure hooks, or the villains, or the individual conflicts, but an overall idea of what […]
The Blog's Copyright notice and Open Gaming License Version 1.0a
Edited on December 11, 2007 I have been posting some open game content of the D&D game for quite some time now with the usual nonchalance of the internet user. While I’ve been joking about how having a Cease and Desist letter by Wizards would validate this blog’s existence, I don’t actually want any real […]
Recent Comments