That title reminds me that I still haven’t received my Pathfinder #4 yet… I need to drop Paizo a line… The US Postal Service is, shall we say, not the swiftest there is. I already mentioned there might not be a post tonight, well this one is, sort of. It’s just not as meaty as […]
(Not so)Mini-Crunch: Magic loot by any other name.
I’m fresh back from the Gym, proud in my willpower to have resisted the pull of World of Warcraft and the Blog to take care of me first…. I’m also quite aware of the WotC announcement about the way they plan to handle the next version of the OGL and it’s associated brand license (the […]
Today's 4e Announcement and What It Means For You
Pretty big announcement from WotC, as covered by ENWorld, about the future of the licensing agreement formerly known as the d20 License. Most of it won’t matter to the casual D&D player. But here’s some tidbits that might be important (and keep in mind, everything is subject to change, this is all interpretation): Until 2009, […]
Robin's Laws Revisited: Part 1, The Rule 0 of DMing
At the eve of my 25th RPG/GMing birthday, I’m actually reading something I told myself I’d read but never did up till now: The award winning Robin’s Laws of Good Game Mastering. (Copyright 2002 by Steve Jackson Games Inc). To say that it’s a good read for all DM/GM is an understatement and is well […]
Inq. of the Week: Are You Not Entertained?
We had a gathering last night for the premiere of the new breed of American Gladiators (on NBC), and it was definitely two of the most entertaining hours of television I’ve ever experienced. Tonight there is at least one more episode on at 8pm, and we will definitely be posting a review / recap later […]
Adventure Prep: Of Planescaping and High Intensity Hacking, Part 2
I’m preparing for next Friday’s game, the year’s first, which will also coincide with a new campaign arc. I’ll also be marking my 35th birthday and my 25th year as a Dungeon/Game Master. Weeeee! Nostalgic Aside: My 1st dungeon was drawn on a piece of graph paper, was filled with death traps, had a White […]
Critical Hits: Now Easier and More Fun
The latest Design & Development article from Wizards tells us most of what we need to know about a subject near and dear to our hearts: Critical Hits. In fourth edition, a natural 20 equals a critical hit, and a critical hit does maximum damage. This fixes the syndrome that I always hated: Roll a […]
Mini-Prep: Just how little do you need to prep?
That title brings back memories of my Internship in a Molecular Biology lab, before DNA isolation became automated. Anyway, yesterday’s post took more creative juice than originally planned. Today I’ll keep it shorter and turn the keyboard over to you earlier on (Andy, your new year’s recommendations are simmering in my noggin’ and will be […]
Mining Tropes for RPG Nuggets: I, Overlord!
This post is part of a series exploring Tropes (recurrent plot devices and expectations in fiction) as applied to RPGs, see the growing collection of posts on the subject here. Now that Yax has fallen in my fiendish trap by accepting my Ennies challenge, I thought I’d start the ball rolling by finally tackling one […]
Chatty’s Review: Silvervine Chapter 1, First impressions
This post is part of a series that tackles the reading review of a yet unpublished RPG called Silvervine. The 1st post, explaining what the review project sets to accomplish can be found here. Please note that game is still in development and my feedback is part of the creators’ efforts to make this the […]
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