See part 1 here. Anti-climatic Finale After the Gnoll lieutenant’s infernal challenge, the party surveyed the room for threats. The room was two-tiered. On the ground floor was a great minotaur idol sitting behind a boiling cauldron from which noxious fumes emerged. A mezzanine was accessible by a short set of stairs. On the mezzanine […]
DM Chronicles, Session 13: Crunchy Finale, Part 1
Previously in Chatty’s game: Our heroes faced the second and third test of Baphomet, dodging magical mirrors, exploding skeletons, pools of blood and mechanical minotaurs to recover the relic keys needed to open the complex’s Inner Sanctum. Only one remains and saving the last two slaves will be within their grasps. Last Friday was to […]
DM Chronicles, Session 12: Blind and Bloodied Dungeon Crawling, Part 2
See part 1 here. With two PCs either vaporized or teleported away to the gods knew where, the remaining 4 PCs (Fizban the Wizard, Naquist the Cleric, Bjerm the Fighter and Takeo the Warlord) entered the room hidden behind the black velvet curtains. They had their eyes firmly fixed on the wall ahead, were blindfolded […]
DM Chronicles, Session 12: Blind and Bloodied Dungeon Crawling, Part 1
Previously in Chatty’s Game: Our heroes entered the Well of Demon. After dispatching some underdark predators, the party faced some gnolls and had no trouble dealing with them. They found the wayward Dire Boar they were looking for but were having trouble calming the pain-crazed creature that had been tortured by the sadistic gnolls. We […]
DM Chronicles: Session 10,Fight Night! Part 2
See part 1 here. Oh wow, I leave my last post with a cliffhanger and a “What would the reader do?” and I get a ton of answers far better than I did. Still I’ll chalk this one in my lessons learned below. Here’s a reminder of the setup: All players are inside a room […]
DM Chronicles: Session 10 Fight Night! Part 1
Previously in Chatty’s game: Our heroes discover that they have been setup to be ambushed by the duergar. Planning to catch the Grey dwarves at their own game, they partially succeeded in turning the tables but had to face a brood of Kruthiks (Think hive mind insects with knife-shape claws). Our stalwart champions reached the […]
DM Chronicles: Session 8, Hey! That’s actually fun! Part 2
See part 1 here. When I described to Rocco the Rogue that his recon mission had turned sour and that he was now at the bottom of a pit surrounded by gnashing mandibles and bladed claws I found myself stumped. I had put the player in trouble without giving him the benefit of a die […]
DM Chronicles: Session 8, Hey! That’s actually fun! Part 1
Previously in Chatty’s Game: Our heroes successfully infiltrated the hideout of a local goblinoid slavers gang and cleaned it out with ease. However, the slaves they were looking for had just been delivered to a duergar clan. Following a trail of (somewhat flimsy) clues, our heroes posed as slavers and got hired to escort […]
DM Chronicles, Session 7: Kick Door, Kill Monster, Take Stuff, Have fun, Part 2
As mentioned before, I slowed down on my crazy posting schedule. I’m still around, only less so. See part 1 here. After defeating the leader of the Bloodreavers, the slavers that brought the PCs to Thunderspire Labyrinth in the first place, our heroes noticed that no slave were left in the compound. One of the […]
DM Chronicles: Session 7, Kick Door, Kill Monster, Take Stuff, Have fun, Part 1
Previously in Chatty’s game: Our heroes come out of a 2 year retirement period to tackle a slave ring operating from within an underground complex called Thunderspire Labyrinth. Shortly after making it into The Seven-Pillared Hall, the main civilized area of the Labyrinth, they located and wiped out one of the slavers’ cells . Using […]
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