Chatty DM (wiping laughter tears ): Guys! Enough with the nipple jokes! I think I’m going to put that into the game report’s title. Mike: You’d never dare, this stuff is always left out your reports. Chatty DM: Just watch me… This last game session was a strange, strange beast. On the one hand, we […]
City of the Overmind: Rumble in the Vats 3D, Part 2
See part 1 here. The interesting thing about a D&D session that consisted entirely of one fight is that I can relate it through the classic phases of a D&D combat encounter. What’s that you say? Over the last 10 years, ever since I started playing 3e, I noticed that all fun combat encounters shared […]
City of the Overmind: Rumble in the Vats 3D, Part 1
Previously in Chatty’s Game. Our heroes arrive in the Overmind’s re-education camp, finding several brainwashed monsters and losing their Warden comrade, who he went chasing after another Shifter. Once the commotion abated, the party sought out the camp’s Beholder foreman and defeated it, finding a 3rd key part and discovering how the city’s brainwash portals […]
Old School Geekeout: Of Hirelings, Doors and Long Corridors.
Last Sunday I invited some of my friends over for an afternoon of Geeking out. This week’s Feature Game was going to be another Swords & Wizardry session, using Math Finch’s Tomb of the Iron God. Last month we had a real blast with the Quick Start Rules so I was curious to see if […]
City of the Overmind: Of Beholders and Mind Control, Part 2
See part 1 here. House of the all seeing Eye As the PCs entered the administrative building of the re-education camp, I described how the first floor was deserted and was reminiscent of a U-store where the whole floor was separated in compartment where stuff could be stored. Said stuff was mostly armor, weapons and […]
City of the Overmind: Of Beholders and Mind Control, Part 1
Previously in Chatty’s Game Our heroes were transported into a monstrous city ruled by a mad, fascist Mind Flayer called The Overmind. After learning that there were pieces of a key to the Flayer’s castle strewn all over the city, the adventurers set out to seek them out. They obtained one from a friend and […]
Primal/Within Chronicles: City of the Overmind, Part 4
See part 3 here. Oh noes! Failure! After recovering the key part from the Merchant “Prince” the players consulted the Map. Math: All right, the next closest thing is the Vats, let’s go! Eric: No, let’s do the Vats last, we’ll be able to bust them after and then go do Rocco, Franky and Mike’s […]
Primal/Within Chronicles: City of the Overmind, Part 2
See part 1 here. Burning Dungeon & Wheel Dragons As Wednesday night was ticking by, a dangerous new idea about the way to run a D&D adventure came up… You see, like many gamers unused to indie RPG designs, I read Mouse Guard with voracity but finished it with the feeling that while I had […]
Primal/Within Chronicles: City of the Overmind, Part 1
Previously in our game… After a few months of rest our heroes are called to save citizens of the City Within from the monstrous tentacles of a clutch of aberrant creatures. Following clues left behind by the monsters and the ever elusive ‘Master’, the party prepares to use thier recently acquired teleportation lore to follow […]
Old School Geekout: The Order of the Grappling Hook, Part 4
This series has been a play by play report of my first Sword and Wizardry (A retroclone of the 1st, 1974 version of D&D) game. I used Chgowiz’s Quick Start rules and starting adventure that you can find here. You can find part 3 here. You Dum Dum! Me Stony! Hired by the cowardly goblin […]
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