Welcome to the third episode of the Dungeon Master Guys podcast! Improvising games, “what if” campaign design, using props to make your game more immersive, using cursed items, answering reader questions, and more.
The Dungeon Master Guys, Episode 2
The second episode of The Dungeon Master Guys podcast is here! We ran into some technical difficulties which lead to the episode being hosted by Chatty DM and Dave the Game, with Newbie DM contributing a segment and being consigned to the editing dungeon. However, we all learned a lot about podcasting, and the next episode should be even better.
The Dungeon Master Guys, Episode 1
The very first episode of the Dungeon Master Guys focuses on adventure planning, creating a cast-of-heroes setup for your campaign, and using failures to make your games more interesting.
Critical Hits Podcast #19: 4e DMing Tips Seminar
Lead by Mike Shea of Sly Flourish, joined by Matt James of Loremaster and Dave The Game (myself), the last seminar from synDCon 2010 was about tips for DMs, primarily for 4e D&D but also some tips for GMs of all RPGs. The first part focuses on how to plan a game (and the creative process in general) and the last part talks about tips for running at the table, including ways to run initiative and track conditions.
Critical Hits Podcast #18: Planning Your Campaign Using the 5×5 Method Seminar
I gave a talk at synDCon 2010 on how to use the 5×5 Method to plan a campaign arc. I took suggestions from the audience and walked through the process, and by the end, we had the structure to start planning.
Video Interview with D&D Creative Manager Chris Perkins
Nick interviews D&D Creative Manager Chris Perkins about being a killer DM, running D&D for celebrities, and making your NPCs memorable by doing voices.
Critical Hits Podcast #17: Demolishing the Edition War – Roleplaying in 4e Seminar
Matt James of Loremaster, David Phillips, and myself gave a talk at synDCon 2010 about the origins of the Edition War in D&D, using skills for magical effects, why combat might be prevalent, tips for using skill challenges to increase roleplaying, and more.
Critical Hits Podcast #16: Creating Challenging Encounters Seminar
Matt James of Loremaster, Erik Nowak of Blackdirge Publishing/Goodman Games, and myself gave a talk at synDCon 2010 about creating challenging encounters in 4e. Everything from reverse skill challenges to Beholder tunnels to fighting Orcus at level 1 is covered.
Critical Hits Podcast #15: Interview with Keith Baker
The last of our podcast interviews from GenCon 2009, Keith Baker, creator of Eberron, sat down to talk to us about working on the new campaign setting, how the 4e races, classes, and rules fit in to Eberron (including some great examples of re-fluffed characters to fit the setting), and about traveling the world and […]
Critical Hits Podcast #14: Interview with James Wyatt
Our informal, off-the-cuff “guerrilla” interview with James Wyatt at GenCon 2009. (We spoke to him last year as well). Joining Bartoneus and myself as interviewers was Jared from Head Injury Theater. James talks about Eberron, the art process in a WotC project, lots and lots about DMG2 (including the secret chapter name, “D&D as an indie game”), his characters, and D&D with his son.
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