Chatty DM talks to some of the Gnome Stew guys about their Eureka GM guide, Dave The Game interviews Sarah Darkmagic about new DMs running for experienced groups, and Newbie DM gives advice about roleplaying.
Critical Hits Podcast #25: Tomb of Horrors Actual Play (Part 4)
We pick up with the party re-exploring the entrance and finding a passageway they missed the first time around, and getting into a combat against a four-armed gargoyle. You’ll also hear my terrible DMing/miniature secret outed by my players.
Critical Hits Podcast #24: Tomb of Horrors Actual Play (Part 3)
In part 1, our party ventured into the Tomb. In part 2, the party came across three chests and fought the denizens of those chests. Part 3 picks up after the combat when the cleric had dropped and was starting to bleed out. The party explores a bit more and comes across a hallway filled with glyphs of varying descriptions… and comes across another mysterious portal.
The Dungeon Master Guys, Episode 6
What NOT to do with your campaign wiki, using horror in your D&D games, and we answer your DM questions.
The Dungeon Master Guys, Episode 5
Luke Crane tells us what GMs can learn from Gen Con, Mike Shea of Sly Flourish talks about epic-level play, and Chris Perkins defends his reputation as a killer DM.
Critical Hits Podcast #23: Tomb of Horrors Actual Play (Part 2)
Running the 4e conversion of the Tomb of Horrors (from the DM Rewards program) continues. In part 1, the party ventured into the Tomb and explored the first hallway, encountering pit traps and riddles. At the end of the hallway, they ignore a certain green devil face (with a darkened mouth) to all leap into a portal. We pick up right there afterward.
Critical Hits Podcast #22: Tomb of Horrors Actual Play (Part 1)
As part of my ongoing campaign, I was able to inflict, I mean, run the 4e conversion of the Tomb of Horrors (from the DM Rewards program) for my regular group as part of a flashback to a previous group of heroes. The further they got in the adventure, the more information revealed for when their regular characters would tackle the older version of the classic dungeon.
Critical Hits Podcast #21: Red Box Actual Play with Jeremy Crawford
One part interview, one part actual play, all recorded in the noisy Sagamore ballroom, Jeremy Crawford of Wizards of the Coast ran a short game for a group of the Critical-Hits crew showing off characters made using the new D&D Essentials Red Box. What role is the new Fighter Slayer build? What does halfling blood taste like? Are Wookies really the new PC race? Answers to these questions and much more await within.
Critical Hits Podcast #20: Interview with Rich Baker and Mike Mearls
The Friday of Gen Con 2010, Bartoneus and myself sat down with Rich Baker and Mike Mearls of Wizards of the Coast (in the gaming penthouse above their booth) to talk about Dark Sun, Essentials, and beyond. Some of our questions were a bit invalidated by the seminar the next day, but it’s all included for the sake of posterity.
The Dungeon Master Guys, Episode 4
In our pre-Gen Con episode 4, Newbie talks about railroading, Chatty DM gives some tips on how to keep players focused at the table, and Dave the Game outlines how to run a flashback adventure.
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