Mike Shea, guest writer here and head honcho of Sly Flourish, interviewed me about the recently completed paragon tier in my campaign. Mike has run a campaign all the way from level 1 to level 30 so he’s experienced with finishing all 3 tiers, and was interested in comparing our two experiences. We talk about top tips for running paragon, issues of plot, world-hopping, combat speed, character effectiveness, and more.
Critical Hits Podcast #25: Tomb of Horrors Actual Play (Part 4)
We pick up with the party re-exploring the entrance and finding a passageway they missed the first time around, and getting into a combat against a four-armed gargoyle. You’ll also hear my terrible DMing/miniature secret outed by my players.
Critical Hits Podcast #24: Tomb of Horrors Actual Play (Part 3)
In part 1, our party ventured into the Tomb. In part 2, the party came across three chests and fought the denizens of those chests. Part 3 picks up after the combat when the cleric had dropped and was starting to bleed out. The party explores a bit more and comes across a hallway filled with glyphs of varying descriptions… and comes across another mysterious portal.
Critical Hits Podcast #23: Tomb of Horrors Actual Play (Part 2)
Running the 4e conversion of the Tomb of Horrors (from the DM Rewards program) continues. In part 1, the party ventured into the Tomb and explored the first hallway, encountering pit traps and riddles. At the end of the hallway, they ignore a certain green devil face (with a darkened mouth) to all leap into a portal. We pick up right there afterward.
Critical Hits Podcast #22: Tomb of Horrors Actual Play (Part 1)
As part of my ongoing campaign, I was able to inflict, I mean, run the 4e conversion of the Tomb of Horrors (from the DM Rewards program) for my regular group as part of a flashback to a previous group of heroes. The further they got in the adventure, the more information revealed for when their regular characters would tackle the older version of the classic dungeon.
Critical Hits Podcast #21: Red Box Actual Play with Jeremy Crawford
One part interview, one part actual play, all recorded in the noisy Sagamore ballroom, Jeremy Crawford of Wizards of the Coast ran a short game for a group of the Critical-Hits crew showing off characters made using the new D&D Essentials Red Box. What role is the new Fighter Slayer build? What does halfling blood taste like? Are Wookies really the new PC race? Answers to these questions and much more await within.
Critical Hits Podcast #20: Interview with Rich Baker and Mike Mearls
The Friday of Gen Con 2010, Bartoneus and myself sat down with Rich Baker and Mike Mearls of Wizards of the Coast (in the gaming penthouse above their booth) to talk about Dark Sun, Essentials, and beyond. Some of our questions were a bit invalidated by the seminar the next day, but it’s all included for the sake of posterity.
Critical Hits Podcast #19: 4e DMing Tips Seminar
Lead by Mike Shea of Sly Flourish, joined by Matt James of Loremaster and Dave The Game (myself), the last seminar from synDCon 2010 was about tips for DMs, primarily for 4e D&D but also some tips for GMs of all RPGs. The first part focuses on how to plan a game (and the creative process in general) and the last part talks about tips for running at the table, including ways to run initiative and track conditions.
Critical Hits Podcast #18: Planning Your Campaign Using the 5×5 Method Seminar
I gave a talk at synDCon 2010 on how to use the 5×5 Method to plan a campaign arc. I took suggestions from the audience and walked through the process, and by the end, we had the structure to start planning.
Video Interview with D&D Creative Manager Chris Perkins
Nick interviews D&D Creative Manager Chris Perkins about being a killer DM, running D&D for celebrities, and making your NPCs memorable by doing voices.
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