Tommi made a post suggestion in my last Adventure Prep post: “How about a brief summary of the house rules you use for those who have not read everything you have ever posted”? I’m happy to comply…. except for the brief part. ๐ The core of the rules we use is D&D 3.5 with a […]
DM Chronicles, Session 4: The Storytellers' Ball, part 2
See here for the 1st part of this DM log.So the characters, victorious over the Big Bad and his sidekick, were battered, bruised and the players were showing the 1st signs of being tired (it was getting close to 9 pm). I still had 9 Spriggan mooks and a lab to go through. That’s when […]
DM Chronicles, Session 4: The Storytellers' Ball, part 1
Image Source: Wizards of the Coast. Previously in Chatty DM’s game:The Characters were investigating the source of a new drug called ‘Green Welcome’ that appeared in the Warrens of Ptolus. This drug has a tendency to transforms its users in horrible Plant-like creatures. Following a tip by a shady dealer, our heroes have started exploring […]
DM Chronicles, Session 3: Of Pools and Crashes
Image Source: WotC D&D Miniature Game After having skipped a week from our usual bi-monthly game, I was really looking forward for this week’s. One of our players, Stef, had to stay home because his Wife was away and he was with the kids. So I offered to move the game over there. So I […]
Tweaking Classes for Cooler Characters
The following is a Crunch-heavy post on tweaking the mechanics of D&D 3.5 character classes. As D&D 4e draws nearer I feel more and more comfortable with playing under the game’s hood. Something I would never had dared with previous editions of the game. One of the things that came out of last Friday’s game […]
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