I did my share of pitching to Dragon and Dungeon magazines. I remember how nervous I was. You wonder if you did it right or if some blunder will get you blacklisted. The pitch can be nerve racking, but it shouldn’t be. If you follow the guidelines and contributors’ etiquette, you might not receive a contract on the first pitch, but you are headed in a good direction.
Critical Bits for the week ending 2010-04-18
New Dungeon Master Guys podcast by @DaveTheGame, @chattydm, and @newbiedm, w/ art by @d20plusmodifier. Spread the word! http://is.gd/bqkd5 # RT @geeksdreamgirl: Pass it on to single geeks! Geek Speed Dating at GenCon 2010 & More Reasons To Go To Indy http://su.pr/1PI6gW # RT @BoingBoing: Steve Thomas's Arcade Game Propaganda Posters http://bit.ly/bpF9Sn # A pain to […]
Review: “God of War III”
God of War III is big, beautiful, and ultra-violent. But does it live up to the hype? To find out, you must visit the Oracle at Delphi! (Or, you can just click the link if you don’t have that kind of time.)
From Different Walks
Players are very good at throwing curve balls at your plans and wandering away from everything you spent precious time preparing the beforehand. When this happens it can be tempting to steer and force your players back on course, tempting but not advisable. Today I’m going to give you 10 adventure hook wielding NPC’s that can be picked up and thrown into your campaign when needed. Whether it be from a player curveball, lack of preparation time or even an impromptu game session.
Friday Chat: Spousal Interuption
So this morning I had a very inspiring email in my box: “You have mentioned you have a very loving and supportive wife. My question to you is how often does she interrupt your games and do you have a problem with the interruptions?”
The 2009 One Page Dungeon Codex, Deluxe Edition
Almost one year after the launch of the contest that started it all, the 2009 One Page Dungeon Codex (Deluxe Edition) is finally here. It’s a 54 page book containing the 27 best entries of the contest and great essays on the history of the one page dungeon template and its uses.
Play Boldly
Following up on my last post, I intend to disparage no one, including my players past and present, but a malaise sets in on me occasionally when I’m playing a D&D game. Players seem lethargic. They don’t respond to the information given to them. Their characters act far different than the intrepid adventurers those characters should and must be.
Players should be as bold in game action as their characters are in the game world. Why? Because it pays off in fun and energy at the table.
Review: “The Plane Above: Secrets of the Astral Sea”
The Plane Above is the next 4th Edition D&D supplement that focuses specifically on the Astral Sea, denizens of the plane, a wide variety of locations found there, campaign ideas involving the plane and a handful of new monsters that can be found in the Astral Sea.
Mighty Anthropomorphin’ Power Rangers
As the father of a 2 year old, it’s interesting for me having my son approach the age where I started remembering stuff. I remember bits and pieces of the tail end of being 2. I had my first stuffed animal friend, a bear named Fluffy. My son hasn’t latched on to any toy in particular as a buddy yet, nor really given any of his toys any anthropomorphic qualities. I’m curious to see when he starts, and what personalities he starts assigning. I used to name almost every toy I owned, and I can remember sleeping with my bed filled to capacity with little plastic toys so that they didn’t feel left out. I can definitely appreciate caring for the feelings of others, but in retrospect I think perhaps feeling empathy toward a Grimace comb obtained from a Happy Meal might have been a bit much.
Critical Bits for the week ending 2010-04-11
RT @Morrus: RPG iPhone/iPod apps updated list: http://www.enworld.org/forum/news/274552-monday-5-april-2010-a.html #
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