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You are here: Home / Archives for Newest Critical Hits

Torg: A Marvel Heroic Roleplaying Hack (Primer)

April 27, 2012 by TorgHacker

Back in 1990, West End Games released Torg, a cinematic style multi-genre roleplaying game.  This game featured many innovative mechanics such as the Drama Deck and Possibility Points, but is best known for its background.  Not only did this game allow multiple genres to be treated with the same mechanics, but then smashed them together […]

Filed Under: Editorial, Featured, Game Hacks & Content, Roleplaying Games Tagged With: Hack, marvel, MarvelRPG, MHR, Torg

Divine Divinity: Dividends Of The Divination Divide

April 25, 2012 by Vanir

D&D’s been around so long that clerics and paladins are a normal part of most fantasy settings. Divine magic in any setting has a great many implications — most of which involve causing players to get into stupid arguments.

Filed Under: Dire Flailings, Humor, Roleplaying Games Tagged With: aphrodite, ares, carlton from the fresh prince, catholicism, christianity, deities, deity, divination, divine, eddie van halen, god, gods, hera, jupiter, Mars, venus, wing commander, zealotry, zeus

Group Development Inception

April 17, 2012 by Vanir

“You all meet in a tavern.” We’ve all played in a campaign that started like this. Some DM’s will just ask for names. Other put it as “who are you and why are you here?”, hoping to grease the backstory wheels a bit. This is where you find out who’s really into backstory and roleplaying, who wants to get their axes bloody as soon as possible, who’s just along for the ride, and who wants to pickpocket someone in the first fifteen seconds of the campaign because they rolled a rogue.

Filed Under: Dire Flailings, Roleplaying Games Tagged With: asymptote, clorming, dorming, forming, group development, here's johnny, Norming, padded cell, performing, Player Psychology, psychology, stages of group development, Storming, straitjacket, tuckman, worming

Critical Bits for the week ending 2012-04-15

April 15, 2012 by Gato the News Robot

The Future of D&D Panel from PAX East 2012: http://t.co/oEbhJb9J # RT @Gregtito: Check out the audio of the Design a Dungeon Panel at PAX East 2012 http://t.co/88vHkS94 # RT @loganbonner: The new RPG from @JonathanMTweet and @robheinsoo has been announced! See the @13thAge press release: http://t.co/uczCMoJZ # RT @psychopez: Guys, guys, Tabletop Forge, the […]

Filed Under: Critical Bits Tagged With: twitter

The Easily Lost Explorer’s Guide to Dungeon Crawling

April 13, 2012 by Dave

if we all had perfect spacial thinking and effective communication skills, we wouldn’t need a battle grid in combat. The DM could describe the dimensions and shape of a room in the dungeon, as well as relative positions of inhabitants and features. We could just describe how far we’re going, all adjust our mental pictures appropriately, and voila: the entire time to set up a battle would be the time we need to talk about it. Unfortunately, we don’t all have that. Some of us are terrible at it (me) while others of us are really good at it.

Filed Under: Critical Threats, Editorial, Featured, Roleplaying Games Tagged With: 3e, 4e, battle grid, combat, D&D, D&D next, dave gets lost easily, gridded combat, scenery, spacial reasoning, theater of the mind

Review: “Deathwatch: The Jericho Reach”

April 12, 2012 by Wyatt Salazar

In the grim darkness of the 41st millennium, there is endless job security (mumble mumble). After taking a hiatus to attempt to slay the foes of my God-Wallet, I’ve returned with Deathwatch: The Jericho Reach.

Filed Under: Reviews, Roleplaying Games Tagged With: 40k, deathwatch, ffg, Warhammer 40k

One Hundred Monkeys, One Hundred Typewriters, One Hundred Wands Of Magic Missile

April 10, 2012 by Vanir

As some of you are no doubt aware, WotC has once again opened the window for article pitches to Dungeon and Dragon. For the first time in my life, I have decided to submit some stuff. As I have been writing about roleplaying games for nearly 5 years now, and with the recent success in this arena of several of my esteemed blog-tribe fresh in my mind, one might think I would be overconfident. One would be crazy wrong.

Filed Under: Dire Flailings, Featured, Roleplaying Games Tagged With: bell curve, blogging, Chuck Wendig, courage, Creativity, dragon, dungeon, naked choke, scared, science, statistics, Submission, submitting, Writing

Critical Bits for the week ending 2012-04-08

April 8, 2012 by Gato the News Robot

Blizzard Kidzz http://t.co/k1Z7eANi Zergtochi http://t.co/YmUFCxhb StarCraft: Supply Depot http://t.co/yc9Wty3C April Fools from Blizzard # Rock Band board game, April Fools video from Harmonix: http://t.co/jjneezz8 # Actual Dragon and Dungeon magazine contents for the month posted: http://t.co/LiBiS5AW & http://t.co/z13GGRYA # RT @Nikchick: Check this video for an ambitious new Kickstarter to bring Shadowrun to tablet/PC. This […]

Filed Under: Critical Bits Tagged With: twitter

Logan Bonner at NorWesCon 35!

April 5, 2012 by Logan Bonner

Hey, folks. Here’s a quick update to let you know I’ll be a guest at NorWesCon 35 in Seatac, WA this weekend. Here’s my schedule. Friday 11 am in Evergreen 1&2 The Influence of Tabletop Games on Video Games, with Eric Cagle, Dustin J. Gross, and Joshua Howard Friday 6 pm in Evergreen 3&4 Have […]

Filed Under: Minor Quests, Uncategorized

Musings on Continuity

April 4, 2012 by mattjames

Sometimes, in any fantasy world where you have invested a large amount of your imagination, you start to append your real-world experiences to those of the characters being portrayed. For example, in the Star Wars universe, characters such as Luke are relatable, in that most people understand the story of “the everyman.” He is compelling because of the extraordinary destiny that lies ahead in his life.

Filed Under: Editorial, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: continuity, dnd, forgotten realms, lucasarts, star wars, starwars, Storytelling

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About the Author

  • TorgHacker

    TorgHacker is the alter ego of Dean Gilbert, a 41year old meteorologist living in Kamloops, British Columbia, Canada. He has been playing RPGs for over 27 years including D&D, Torg, and 13th Age. He is a freelance RPG designer with credits in the Annihilation Event Book for Marvel Heroic Roleplaying, and the upcoming Firefly RPG Corebook and Things Don't Go Smooth. He can be followed on Twitter @TorgHacker and Google+.

    Email: horushawks@shaw.ca

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