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Critical Bits for the week ending 2012-07-01

July 1, 2012 by Gato the News Robot

RT @dnd_articles: 3.5 Edition Reprints http://t.co/hjI8k2DZ #dnd # "Achtung! Cthulhu," WW2 setting for Call of Cthulhu, available now. Info: http://t.co/1a6VfXrj Purchase PDF: http://t.co/mfyEsRM6 #

Filed Under: Critical Bits Tagged With: twitter

Interview: Mike Mearls on the Playtesting Process of D&D Next

June 29, 2012 by Dave

On June 15th, we conducted an interview over Skype with Mike Mearls, head of Research & Design of D&D at Wizards of the Coast. Also during that day, Mike was participating in an “Ask Me Anything” thread on Reddit, so some of the answers make reference to that. This interview has been transcribed, paraphrased, and edited by us from the call. We chose to mainly focus on the process of playtesting and design for D&D Next for this interview.

Filed Under: Featured, Interviews, News, Roleplaying Games Tagged With: 5e, D&D, D&D next, game design, mike mearls, open playtest, playtesting

Review: God-King

June 27, 2012 by Wyatt Salazar

God-King revolves around a land once ruled by the eponymous God-King. After a natural disaster splits the land in two, and the easterners and westerners begin to quarrel for the God-King’s favor, he vanishes, and with him his divine blessings. The player characters are a group of foreign people, with their own conflicts and culture, who set out to find the mystical land of Otugari, against the orders of their war-torn Empire. The game supports three to five players and each has one role, from five provided roles. Rather than dice, the game uses a deck of standard playing cards.

Filed Under: Reviews, Roleplaying Games Tagged With: god-king, storygame

Gen Con Indie

June 26, 2012 by Vanir

As many of you are no doubt rabidly aware, Gen Con Indy 2012 approaches. I am slightly foamier than I usually am since I had to miss all but a few hours of the ‘con last year. That being said, I am a little dumbfounded as to how to spend my time in Indy this year. Sure, there’ll be lots of time spent with old friends and new and many (mis)adventures to be had. But some of that time is going to be spent gaming, and I’ve been struggling with how to fill in the nerdliest 4 days of my year. I looked deep within myself for answers, and after breaking through several layers of E.L. Fudge strata I found my answer in the form of a simple question. “What don’t I get to do at home that I can do at Gen Con?”

Filed Under: Dire Flailings Tagged With: ascension, do the flying pilgrims, fiasco, gen con, gen con indy, indiana, indianapolis, indie games, magic 2013, magic the gathering, microscope, warhammer, wowtcg, yaaay

Critical Bits for the week ending 2012-06-24

June 24, 2012 by Gato the News Robot

New #MarvelRPG book released in PDF: Civil War, containing new heroes, villains, and an event for your Marvel game: http://t.co/K65cfxPo #

Filed Under: Critical Bits Tagged With: twitter

Zen and the Art of Dungeon Mastering #2: Know your DMing Style

June 21, 2012 by The Chatty DM

In which Chatty maintains momentum in his new series aimed at new/returning GMs and explores what motivates Dungeon Masters to run RPGs and how uncannily familiar these motivators will be for some.

Filed Under: Featured, Musings of the Chatty DM, Roleplaying Games Tagged With: advice, D&D, DM, DMing, DMing Advice, dungeon master, Zen and the Art of DMing

First Impressions Preview: “13th Age”

June 20, 2012 by Dave

Describing itself as a “love letter to D&D”, 13th Age has quite the pedigree behind it. 13th Age is designed by two accomplished and notable game designers, Jonathan Tweet (Everway, multiple editions of D&D, much more) and Rob Heinsoo (Feng Shui, D&D 4e, much more), and is published by Pelgrane Press, whose design on their GUMSHOE and other lines show that their production values are top notch and often eclipse products put out by bigger companies.

Filed Under: Critical Threats, Featured, Reviews, Roleplaying Games Tagged With: 13th Age, D&D

The Circle Of Laugh

June 19, 2012 by Vanir

A perfect night of D&D for me is one where either a lot of plot and adventure happened, or none happened and lots of roleplaying happened instead. Either way, there is usually some component of us laughing our entire butts off at least once during the session. Like, they have to be reattached. I’m usually the class clown at the table when I play. How odd, then, that I’m not behind the screen…..

Filed Under: Dire Flailings, Roleplaying Games Tagged With: adlib, dm tips, funny, Humor, roleplaying, you did what

Zen and the Art of Dungeon Mastering #1: What’s in it for me?

June 18, 2012 by The Chatty DM

In Chatty’s first posts of his new series, he tackles what you can expect to gain from being a DM and, as importantly, what you need to stop expecting if you want to have the best possible start in your DMing career.

Filed Under: Featured, Musings of the Chatty DM, Roleplaying Games Tagged With: advice, D&D, DM, DMing, DMing Advice, dungeon master, Zen

New Series for Beginner Game Masters.

June 15, 2012 by The Chatty DM

As a result of Chatty’s new Sabbatical (from working as a Consultant, not writing), a new series about going back to the basics of the fine art of Game Mastering is proposed! Let us know if it tickles your curiosity!

Filed Under: Musings of the Chatty DM, Roleplaying Games Tagged With: advice, D&D, DM, DMing, DMing Advice, dungeon master, Zen

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