In which Chatty tackles two gaming inspirations that the city of Nantes gave him. Expect dark secrets and strange machinations!
Epic Changes: Converting from “Pathfinder” to “Marvel Heroic Roleplaying”
As our Pathfinder game progressed through 18 months, 75+ adventures, and nearly 20 levels of play it was increasingly apparent that we had captured lightning in a bottle. Despite the pressures of adulthood, careers, significant others and children in some ways our play group of nearly two decades had just started to hit its stride. Thanks to our DM, the world was teeming with possibility, fantastically developed, and linked together with a metaplot that we had been organically and naturally unraveling since day one. Meanwhile, each player had reached a synthesis of Pathfinder-style combat potency and crafting believable personalities for well-rounded three dimensional play. There was only one problem: Pathfinder itself.
Chronicles of the Bipolar Tourist: Sweet Aggravations, Nantes
In which Chatty posts about his recent visit to France, this time he visits Nantes many closed doors, meets awesome machines and discovers the dark secret of the French.
Review: “Director’s Cut: Survival Horror”
My gaming group tried something new this past week. One of our members wanted to run a game he’d picked up at Gen Con this past August — namely, Director’s Cut: Survival Horror, a survival horror RPG in the spirit of slasher/monster/mostly-unclothed-women-about-to-die-horribly movies. Things didn’t turn out so well. The bandages come off next month, I’m told.
Paris as Inspiration for RPGs: Its All in the Culture
In which Chatty explores Parisian culture, it’s people, its architecture and even tries to explain why service is so bad in Paris. Added bonus, a juicy Adventure/Campaign hook based on one very disturbing picture.
The Possibly Accidentally Nonviolent DM
As you may have guessed from my past few weeks’ worth of columns, I’ve been pretty anxious about getting back behind the DM screen. That finally happened this past Thursday, and it was really fun. The story progressed and grew in ways that were cooler than I initially envisioned (I freaking love that!) and the players were emotionally engaged in what was happening. Also, there was almost no combat whatsoever. Should I be worried? I hope their lust for orc blood doesn’t need to be sated with MINE. (P.S. I game with barbarians.)
Chronicles of the Bipolar Tourist: Introspective Paris
In which Chatty starts spinning an introspective yarn about is recent travels in France, starting in eternal Paris.
Critical Bits for the week ending 2012-09-23
Fantasy Flight Games (@FFGames) announces Beginner Game boxed set for "Star Wars: Edge of the Empire" RPG http://t.co/1idy3MoG #
The Big Story
My D&D campaign is at an awkward place. We haven’t played in at least a month, a couple of my players may be moving away at some point in the near future, and (by my reckoning) we’re about midway through what I’m loosely calling “the main story”. I’ve rather enjoyed this campaign. I’d rather not see it cancelled mid-season. But how do I give it a shot in the arm it needs?
Critical Bits for the week ending 2012-09-16
RT @Wizards_DnD: Check out this interview with @mikemearls on some new #dndnext developments over on ENWorld: http://t.co/DDxPDZvG # Roll20, a browser-based virtual tabletop app (@roll20app) launches into open access Monday: http://t.co/ZWDk8CPc #
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