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You are here: Home / Archives for Newest Critical Hits

Off The Chain, Inside The Fence

November 15, 2012 by Vanir

When I was first DMing, I spent a lot of time fleshing out every last detail and herding everyone around to each subsequent plot point on the Illusion of Choice Express (woo woo!). I’ve since learned that laying out some probable places to go and things to do is a good plan, and not to […]

Filed Under: Dire Flailings, Roleplaying Games Tagged With: balance, Creativity, dm tips, freedom, freeform, infinite improbability drive, not planning, planning, roleplay, simultaneously

Readin’, Writin’, and Roleplayin’

November 6, 2012 by Vanir

This month is National Novel Writing Month (NaNoWriMo to all the cool kids). For reasons modern science cannot explain, I have decided to subject myself to this ritual. I walked into NaNoWriMo with a nonzero amount of hubris that was quickly shattered on the rocks of reality. It’s not that I thought I was going […]

Filed Under: Dire Flailings, Roleplaying Games Tagged With: burnout omg, nanowrimo, novel, roleplaying, Writing

Interview: Tracy Barnett, Designer of School Daze and One Shot

November 2, 2012 by Bartoneus

Tracy Barnett is a good friend of ours that has waged a one-man war on his own spare time. With his second KickStarter game, One Shot, ending in just over two days I offered to chat with him a bit about his projects and his thoughts on designing open to the public as he has made a habit of doing. You can also read more of Tracy’s thoughts on that subject in posts he wrote for us earlier this year, Game Design and Openness and Designing in Public.

Filed Under: Featured, Interviews, Roleplaying Games Tagged With: game design, Interviews, Kickstarter, one-shot, roleplaying games, sand and steam productions, school daze

Zen and the Art of Dungeon Mastering #6: Smash that Bottleneck

November 1, 2012 by The Chatty DM

In which Chatty tackles a subject near and dear to his cold black DM heart: avoiding adventure bottlenecks. This multi-parter series starts with the basics: Skill-related bottlenecks.

Filed Under: Adventure Prep, Featured, Musings of the Chatty DM Tagged With: advice, Bottlenecks, D&D, DM, DMing, DMing Advice, dungeon master, skill checks, Zen and the Art of DMing

Night Of The Gaming Dead

October 30, 2012 by Vanir

There’s been a lot of my mind lately, what with the Presidential election, the Frankenstorm pointed directly at most of Critical Hits’s staff, and the unholy rebirth of Furbys. However, the terror at the center of every sleepless night since I can remember has been this and this alone:

If the zombie apocalypse comes, how will I play D&D?

Filed Under: Dire Flailings, Humor Tagged With: dawn of the dead, halloween, night of the living dead, resident evil, walking dead, Zombie Apocalypse, zombies

The Pepperoni Of The Damned

October 23, 2012 by Vanir

Game night for our group has always been the day out of the week we can let off some steam. When it’s board game night, there’s usually time to let our luxurious social hair and talk about stuff, including whatever’s bothering us. D&D nights tend to be more escapist, and we’re on-task right after everybody gets done eating. Up until now, this has worked pretty well. When I first started DMing, it was really stressful. It still is, but there’s a certain euphoria that comes with getting a session to take flight (or at least not to crash and burn), and it always feels good when it’s all over.

Except when it doesn’t.

Filed Under: Dire Flailings, Roleplaying Games Tagged With: anxiety, bad session, Failure, fear, Parenting, pizza, pride, vulnerability

Zen and the Art of Dungeon Mastering #5: Make it Mean Something!

October 18, 2012 by The Chatty DM

In which Chatty DM reveals that he’s an impatient player and really really likes to find that each scene he runs or plays in actually meant something in the grand scheme of Adventuring. And no, XPs don’t quite cut it.

Filed Under: Adventure Prep, Featured, Musings of the Chatty DM, Roleplaying Games Tagged With: advice, D&D, DM, DMing, DMing Advice, dungeon master, Zen and the Art of DMing

Review: “Michtim: Fluffy Adventures”

October 12, 2012 by Wyatt Salazar

“Story games” are some of the more wonderful places to look for unorthodox ideas. Because of the narrative-focused framework, it becomes easy to get everyone playing anything – you don’t have to focus on the accurate logistics of being a magical German hamster-like creature (that isn’t a hamster, don’t call it that!). All you’re required […]

Filed Under: Featured, Reviews, Roleplaying Games Tagged With: don't call them that though, mitchum, story game, storygame

The Island Of Dr. Flail

October 9, 2012 by Vanir

It’s October, and I’m in the mood for some scary stuff. Problem: I’ve never really played in a good horror game and I’m about as scary as a box of Franken-Berry cereal. Time to get my vampire hat on. Come up to the lab, and see what’s on the slab.

Filed Under: Dire Flailings, Featured, Player Psychology, Roleplaying Games Tagged With: horror, psychological, roleplaying, scary, thriller

Critical Bits for the week ending 2012-10-07

October 7, 2012 by Gato the News Robot

RT @rpggeek: 2012 RPG Golden Geeks – Congrats to the nominees. Voting for the Winners takes place now! http://t.co/A08qgBpN # RT @TheOnyxPath: New post: Werewolf: The Apocalypse 20th Anniversary Edition Deluxe Kickstarter is live! http://t.co/mBk6QfgZ # RT @AllenVarney: RT @RPGnet Our interview column returns with a talk with Greg Costikyan about the #StarWars RPG: http://t.co/9YldODlQ […]

Filed Under: Critical Bits Tagged With: twitter

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About the Author

  • Vanir

    Vanir is the sort of man who has openly wondered aloud about his own armor class in front of his own grandmother. Despite this, he has still managed to somehow become both married and a father. By day, he develops web applications. By night, web applications develop him.

    Email: vanir@critical-hits.comWeb: https://critical-hits.com//category/dire-flailings/

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