After 5 days of starting a post and then trashing it, I decided to look at my unfinished projects to see what I could focus on to kill my latest white page syndrome. When I picked up my very creased stapled copy of Robin Laws’ book, I noticed that it was opened at the last […]
Critical Bits for the week ending 2009-07-18
RPGA updates for GenCon Help make Chris Pramas an epic 4e character for Green Ronin prizes Magic: The Gathering Jones Sodas (one for each color) Missed Free RPG Day? WotC posted the Eberron adventure, Khyber’s Harvest (via Geek’s Dream Girl) While always great, this OotS is especially brilliant (and metaphysical!) Dwarven Forge isn’t a dollhouse… […]
Overt vs. Covert Skill Challenges
As the maintainer of the (now massive) Skill Challenge feature, I read quite a lot about skill challenges, no matter if they’re positive, negative, or somewhere in between. I think SCs can be broken down into three main camps: overt skill challenges, covert skill challenges, and bad skill challenges.
YouTube Tuesday: Side Effects May Vary By Cultist Edition
If you have that impalpable sense of dread, this commercial is for you. (Thanks Dark Young).
Tales of the City Within, Session 2, Part 2
See part 1 here. A History Lesson from Beyond the Grave The PCs got their info-dump dose from the Dwarf Lich. The city’s founder explained that the recent discovery of the techniques to manipulate the energies of the Dungeon and the Nexus would enable the PCs to take the fight directly to the Dungeon and […]
Tales of the City Within, Session 2, Part 1
Last Friday we sat down for another session of our Summer mini-campaign set in our homegrown setting of the City Within the Dungeon. See the reports of the last session here and here. The Myth Debunked. Franky: “Phil, based on some comments we’ve read, many of your readers seem to think that we’re this kind […]
Inq. of the Week: You Got Science in my Fantasy
We heard a lot of complaints that psionics just don’t fit with the D&D milieu. Even for a die hard fan such as myself, it can be hard to justify mental powers (that in other media are often linked to “the next stage of evolution” and other scientific/pseudo-scientific concepts) as part of the D&D world. Dark Sun was a world custom built for psionics, as all the other alternatives for fantastic powers had some issues.
2009 Ennie Award Nominations
You can view the entire list of nominees at the Ennie homepage or at this thread on ENWorld. But let’s get this out of the way first: Best Website Critical Hits Dungeon-A-Day Kobold Quarterly Mad Brew Labs Obsidian Portal Forgive me losing my journalistic composure here, but WE WERE NOMINATED FOR AN ENNIE AWARD! Ahem. […]
Critical Bits for the week ending 2009-07-11
Game designer Mike Selinker talks about the Battletech pods The Munchkin Super Sekrit Project has, apparently, become available! The MUNCHKIN iPHONE APP! (via @muskrat_john) 10 Business Lessons I Learned from D&D The first two week publication cycle has begun on Nevermet Press UpComingCons.com has launched, providing a listing of anime, comic, gaming, and sci-fi cons, as […]
Product Tie-in Video Games 101: A Lesson in Love and Paychecks
Today we’re going to be discussing one of the biggest money makers for video game studios; Product Tie-ins. They are something that we’ve been accustomed to in video games, and all can form a general consensus when we hear their name said. From E.T. to Chronicles of Riddick, video games based on movies have been around for most of your brief gaming lives. When did they start? Were they always bland and overpriced?
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