Well, it had to happen. The Main Event has begun to plan his first 4E game (and speak in third person!) So now, with a campaign fresh on the brain, I’ll continue my last villains article and talk about how to make your villain(s), regardless of type, formidable, awesome and dastardly. They Have a Plan: […]
Pain of Campaigning V: Suitable Villains
So, let’s see, you have pre-planned your campaign, started it out with a bang, managed to balance a bunch of squabbling players interests in the game and even dared to put politics into it. Sounds like a great game, huh? Job’s over? Wrong. A recurring villain is one of the simplest ways to increase the […]
Raimi’s First Rule
Terry Goodkind’s book series turned television show finds its leads.
Marvel Movieverse!
Can Marvel keep a high quality line and connected universe up and running? (Hint: Use Paul Dini’s animated DCU [Diniverse] as a solid model!)
Review: Iron Man
General: Iron Man is a faithful fun-filled adaptation of one the most flawed heroes in comicdom. Tony Stark is a womanizing, irresponsible, hard-partying, smug son of a bitch, but he’s super-cool. His ascendancy into superherodom doesn’t necessarily change that, it just gives him a sense of obligations and duty. His origins remain true in spirit, […]
Jeez, Just Wait ’til you Get to Liberty City…
Obviously, Joe and Hill-rod are correct about video games!
HUGEMONGOUS NEWS ABOUT ZELDA
A MOVIE !!!11!1!
A Sword of Truth done Xena Style?
So, news is floating around that Sam Raimi is going to a fantasy syndication of Terry Goodkind’s Sword of Truth series. I have decidedly ambivalent feelings about this. The first book was really great, but it included… mature… themes such as man-boy rape, sado-masochistic torture-magic-sex, and satanic summoning (no joke). That being said, the series […]
The Pain of Campaigning III: The Plot Thickens
So, assuming you’ve considered pre-campaign decisions and successfully started your game its now time to keep running a campaign. Not just treading water, but also have it be interesting, engaging, and fun. Maintaining interest, engagement, and enjoyment from all players and a DM can be incredibly difficult, but here are some of the most common […]
The Pain of Campaigning II: Starting the Game
So you have made some decisions about your game. You may have drawn yourself a pretty map, figured out that the King is actually a Beholder, and even made a cute little NPC to travel with the players. If you were really smart you considered the campaign’s primary conflict, means of conflict resolution, and a […]
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