From my first exposure to the game, when there were just the three alignments, alignment seemed so artificial and unyielding, like a saccharin straightjacket. When complexity was folded into the mix, in the form of good and evil, and the three options ballooned to nine, the straightjacket became vented, silk-lined, and double-breasted, very fancy and good for an evening out, but still, you know, lashed in the back and making dancing a challenge. Yes, I’m pleased that 4E gave alignments a good shake, reducing the number to five, but I still feel like that might be five too many.
Winners and Losers in D&D
I want my players to succeed. I really do. I want them to have that spectacular moment. I want them to stare down the ferocious, slathering monster, and say, “Wrong, hellish beast. This is where your reign ends. Prepare to die.” And I want them to win that fight.
Only… only…
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