Sometimes we want to toss out a quick idea. Sometimes we want to post pictures from our home games. Sometimes, we don’t have enough to say about a product to warrant a full, multi-paragraph review. Sometimes, we have something to say that’s more than 140 charactersbut fewer than 3 paragraphs. Sometimes, we want to write lazy posts. That’s where the Roll! blog comes in. And it’s also where YOU come in.
Support the Bagram Air Force Base Gaming Community
Jason over at The Action Point blog has been deployed over in Afghanistan at the Bagram Air Force Base. He’s setting up gaming for the troops, but he’s run into a problem: they don’t have enough stuff. While they’re getting official support in the form of Encounters, they can still use the essentials: dice, books, minis, maps, etc.
Critical Hits Podcast #25: Tomb of Horrors Actual Play (Part 4)
We pick up with the party re-exploring the entrance and finding a passageway they missed the first time around, and getting into a combat against a four-armed gargoyle. You’ll also hear my terrible DMing/miniature secret outed by my players.
Character Builder: The Next Generation
Wizards of the Coast announced today that the new version of Character Builder will be released on 11/16. As has been previously rumored, the new version is web-based, and will support Essentials and Dark Sun characters, which the previous version was not updated to do. The old, downloadable version will still work, but will not receive any further updates. Monster Builder (and other web-based tools) are to follow later. The FAQ on the character builder goes over some of the issues as well, and below is some of my take on the whole thing.
Critical Hits Podcast #24: Tomb of Horrors Actual Play (Part 3)
In part 1, our party ventured into the Tomb. In part 2, the party came across three chests and fought the denizens of those chests. Part 3 picks up after the combat when the cleric had dropped and was starting to bleed out. The party explores a bit more and comes across a hallway filled with glyphs of varying descriptions… and comes across another mysterious portal.
Great RPG PDFs, Another Great Cause
Remember when DriveThruRPG put together that great bundle to benefit Haiti, and ended up donating $178,900 for humanitarian aid? Well, they’re doing it again, but this time, they’ve put together another great collection of RPG PDFs for a low price in order to raise money for flood victims in Pakistan.
Inquisition: Your Mutant Origins
Explore your mutant origins in this Inquisition. Are you a telekinetic android? A speedster plant? A yeti rat swarm? Let us know just what you are in this poll.
Gamma World Actual Play: “Pax Extraterrestria” at DC Game Day
I picked up Gamma World last Thursday. I hadn’t intended to run it so soon, especially with DC Game Day over the weekend… and then fate intervened. My sunday morning game of Old School Hack was canceled on Saturday since the DM had something come up, and so I stepped up. None of the other players minded the switch, so life in Gamma Terra was on.
Review: “Gamma World” RPG
What is the Gamma World RPG? In a nutshell, it’s a standalone post-apocalyptic RPG that uses, almost whole cloth, the 4e D&D rules, with the main differences being in the characters. Instead of having your Elven Fighter or Human Wizard, you play a Half-Yeti Half-Android with a giant nose or a Pyrokinetic Rat Swam hefting a plasma sword. I feel like you could either already be sold on the game or totally turned off, but I’ll continue on.
Critical Hits: 5 Years and Counting
This has been our biggest year yet: not just in post count, traffic, or any number of other metrics. It’s been the year with the biggest changes and the most happening here on Critical Hits, and I couldn’t be prouder of where we are today.
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