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You are here: Home / Archives for Dave

The Plastic Is Too Damn High: Miniatures Pricing Primer

May 6, 2011 by Dave

Like many of you, I was dismayed at the cancellation of the D&D minis line. Understandably, this raised some questions among the community. “Are minis really that expensive to make?” “Why can’t I just buy a box of assorted monsters?” “Isn’t it stupid to reuse sculpts?” I hope to be able to answer some of these questions, with what limited knowledge I have about the situation.

Filed Under: Board, Card, and Miniature Games, Critical Threats, Editorial, Featured, Roleplaying Games Tagged With: D&D, D&D minis

I Am Fortune’s Fool

April 27, 2011 by Dave

There’s a new article up on the D&D website, available to everyone, about alternate uses for Fortune Cards. The article was written by Sarah Darkmagic, Greywulf, Tim Brannan, and oh yeah, me.

Filed Under: News, Roleplaying Games Tagged With: 4e, fortune cards

Critical Hits Podcast #27: The Out

April 11, 2011 by Dave

Mike Shea and Dave Chalker talk about the combat “Out,” a method for shortening combats by defining alternative ways that the battle can end instead of one side of the other being wiped out.

Filed Under: Critical Hits Podcast, Podcasts, Roleplaying Games Tagged With: 4e, combat out, DM advice, the out

Mage: The Ascension Job

March 17, 2011 by Dave

It’s no secret that I’ve been a bit Leverage RPG crazy for the past few months- in many ways, it’s a system that just flat out “clicked” with me as soon as I played it. One of the outcroppings of that is my desire to hack it into other settings. I’m a huge fan of modern settings, and while Leverage RPG scratches that itch, there’s lots of room for modern games beyond heists and capers. Enter my early ideas about combining it with Mage: The Ascension, to which I (and as I discovered recently, many other gamers) have very fond memories of.

Filed Under: Critical Threats, Game Hacks & Content, Roleplaying Games Tagged With: leverage, Leverage RPG, mage: the ascension

Pax East 2011: House Rules and Stealing from Other Games in RPGs

March 15, 2011 by Dave

Most Game Masters do it. Hacking your favourite RPG is as old as the hobby itself. However, one can often get bogged down with rules that defeat their intent and make the game less fun. Others have so many house rules that players and master alike get confused and lose sense of what game they’re playing.

Filed Under: Critical Hits Podcast, Game Hacks & Content, News, Podcasts, Roleplaying Games Tagged With: Game Hacks & Content, gm advice, pax, pax east, pax east 2011

The 5×5 Method Compendium

March 4, 2011 by Dave

Consistently one of our most popular articles here on Critical Hits (for which I couldn’t be prouder), The 5×5 Method is a planning method for GM’s that sits between giving decisions for the party to make so that their choices matter, and at the same time, isn’t so wide open as to make it difficult to plan ahead for those of us who aren’t as great building adventures on the fly. Just in time for GM’s Day, I give you this collection of links about the 5×5 Method.

Filed Under: News, Roleplaying Games Tagged With: 4e, 5x5, adventure design, campaign design, DM advice, The 5x5 Method

The Combat “Out”

February 28, 2011 by Dave

Combat speed in D&D is an oft-debated topic, and while much of the conversation is useful, I have one method that I trumpet above all others to make your combats take less time and work better as a scene in your game, and that’s the combat “out.”

Filed Under: Critical Threats, Featured, Roleplaying Games Tagged With: 4e, combat, combat speed, D&D, outs

From the Archives: Skills

February 17, 2011 by Dave

Today I’m looking at skills. Rob Schwalb’s article about his dissatisfaction with them mirrors many of my concerns that have existed ever since my very first game of 3rd edition up through my current campaign. However, they clearly have value, as you’ll see in many of these posts, but also can pose some issues.

Filed Under: Editorial Tagged With: 4e, from the archives, skill challenges, skills

Critical Hits Podcast #26: Lessons from the Paragon Tier

February 10, 2011 by Dave

Mike Shea, guest writer here and head honcho of Sly Flourish, interviewed me about the recently completed paragon tier in my campaign. Mike has run a campaign all the way from level 1 to level 30 so he’s experienced with finishing all 3 tiers, and was interested in comparing our two experiences. We talk about top tips for running paragon, issues of plot, world-hopping, combat speed, character effectiveness, and more.

Filed Under: Critical Hits Podcast, Podcasts, Roleplaying Games Tagged With: 4e, DM advice, paragon tier

The 5×5 Dungeon: The Temple of Elemental Evil

January 31, 2011 by Dave

To finish off the paragon tier, the PCs in my game headed into one of the most classic dungeons out there: The Temple of Elemental Evil. I started with the original module (while not being slavish to it), then hacked away to adapt pieces to my game and involve major NPCs from earlier. However, I had a very specific style in mind that would feel like a big dungeon crawl.

Filed Under: Critical Threats, Featured, Game Hacks & Content, Roleplaying Games Tagged With: 4e, 5x5, temple of elemental evil

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About the Author

  • Dave

    Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

    Email: dave@critical-hits.com

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