I don’t think it was mentioned much but one of the minor things that changed in D&D 4e is the assumption that most underground adventure locales would be lit by a light source. I distinctly recall, in all previous edition, having to ask who held the light and where that person stood in the marching […]
DM Chronicles: Session 8, Hey! That’s actually fun! Part 2
See part 1 here. When I described to Rocco the Rogue that his recon mission had turned sour and that he was now at the bottom of a pit surrounded by gnashing mandibles and bladed claws I found myself stumped. I had put the player in trouble without giving him the benefit of a die […]
DM Chronicles: Session 8, Hey! That’s actually fun! Part 1
Previously in Chatty’s Game: Our heroes successfully infiltrated the hideout of a local goblinoid slavers gang and cleaned it out with ease. However, the slaves they were looking for had just been delivered to a duergar clan. Following a trail of (somewhat flimsy) clues, our heroes posed as slavers and got hired to escort […]
Chatty’s Mailbag: D&D 4e Tactical Help
Here’s another recent mail I got from a reader. I’ve edited some because English isn’t his primary language (email comes from The Netherlands)… come to think of it, it’s not mine either 🙂 Dear DM of Chatyness, A friend of mine said I should read this blog and now I spend most of my vacation […]
Great News! Chatty’s D&D 4e adventure to be published
I got some news from Goodman Games today. My short D&D 4e adventure will get published! I can’t say anything about it but be certain that I will keep you updated! It should see the light of day next summer. I’m so happy and have been geeking out most of the day! For those who […]
Chatty DM Presents: RPG Blog II
Hi there. I know I haven’t been around much lately. I probably will maintain a lower profile for weeks to come. Please bear with me. I’ll be less chatty for some time, but I’m still around. One of the things I found myself having a knack for as a blogger is to get people together, […]
DM Chronicles, Session 7: Kick Door, Kill Monster, Take Stuff, Have fun, Part 2
As mentioned before, I slowed down on my crazy posting schedule. I’m still around, only less so. See part 1 here. After defeating the leader of the Bloodreavers, the slavers that brought the PCs to Thunderspire Labyrinth in the first place, our heroes noticed that no slave were left in the compound. One of the […]
DM Chronicles: Session 7, Kick Door, Kill Monster, Take Stuff, Have fun, Part 1
Previously in Chatty’s game: Our heroes come out of a 2 year retirement period to tackle a slave ring operating from within an underground complex called Thunderspire Labyrinth. Shortly after making it into The Seven-Pillared Hall, the main civilized area of the Labyrinth, they located and wiped out one of the slavers’ cells . Using […]
“But that’s not how it went” Tokens
A few months ago, I was musing on other ways to use D&D 4e’s action points. Since, I’ve been pondering the unfamiliar elements of Narrative Control (i.e. who decides where the story goes). Being a somewhat rigid DM when it comes to storylines and how scenes are played out, the concept of sharing control with […]
Chatty’s Mailbox: Writing an Adventure
As some of you may know, I just finished writing a draft for a D&D 4e adventure to be possibly published by Goodman Games (if the editor likes it). I’ve been posting vague updates on Twitter and Facebook and such for the last few weeks and some have been following it, being very supportive. So […]
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