Player Turn: In the player turn, each player gets to spend a free ‘token’ called a ‘check’ to do one thing, of his own choosing, like recovering from a negative condition, playing a scene to achieve an unmet goal or interact with the story in some way. Players each get 1 free check. They can […]
Mouse Guard Diaries: Delivering the Mail, Part 3
Fight at Raven’s Hollow With a failed Pathfinder’s check, I moved to the adventure’s first plot twist. In a home brewed adventure, the GM would have had the choice of creating a plot twist or letting the PCs succeed but gain a negative condition liked ‘Angry, Sick, Injured’. From my understanding, the GM is encouraged […]
Mouse Guard Diaries: Delivering the Mail, Part 2
The Players I had 4 players attending this Mouse Guard game: Yan: Legendary fiddler and king of crunch. Yan expects fast interaction with the game, be it Story or dice rolling. Patience incarnate he is not. 🙂 Franky: Our groups most eager storyteller and explorer. Give him a new setting and story hooks and he’ll […]
Mouse Guard Diaries: Delivering the Mail, Part 1, Mini-Review/Primer
I’ve long said that I was a mono-gamist. I heavily invest myself in one game system and I spent most of my free time on it. The fact that many consider this blog to be a D&D 4e blog lends strong support to that assertion. But lately, maybe because I’m well past my mid-30s, […]
Happy Birthday Love!
It’s become a tradition on this blog to wish the woman of my life a happy birthday. She’ll turn XX+1 tomorrow (Sunday). This year has been a particularly trying one for us and I’m eternally grateful that we made it through intact. I owe a lot of it to Alex’s resilience and willingness to believe in us and […]
Don’t Touch That! A Winter Solstice Tale
Last week, Wizards of the Coast posted a contest on their community site (which many of us call Wizbook). The contest is still open for a few days (until December 21st actually) and so far only 2 entries were sent in, mine and my friend Dave: The Game of Critical Hits fame. Entrants can win […]
Chasing the Dream: Chatty Moves One Step Closer…
A few weeks ago I wrote a very personal post about the state of me and what I wanted to do with my still nascent writing life. In that article, I posted a list of what I wanted to do in the short to mid term to achieve my ultimate goal: becoming a writer that […]
Creativity and the RPG Mind: Part 2, The Right Answer
Way back at the end of September, I wrote an introductory post to a new series where I would explore how creativity is expressed (or stiffed) in the RPG geek’s mind. Based on the ‘A Whack on the Side of the Head‘ by creativity Guru Roger von Oech, I wish to explore the common barriers […]
Gears of Ruin: Creating PC-specific Clockwork Mechanics.
My new Gears of Ruin Clockwork D&D 4e campaign starts as soon as the holidays are over (with a pre-campaign session right before). I’ve spoken a bit about what the setting would be. I’m moving away from my traditional fantasy world and creating a new one based on Clockwork Fantasy tropes (Girl Genius, Iron Kingdoms, […]
Chatty’s Ptolus 4e Demo: A Tail of Two Shities, Part 3
See part 1 here and part 2 here. Rat and Roll! After the PCs rested for a few minutes, they continued deeper in the complex of caves and crypts. They eventually found the fleeing rats and followed their light to a large chamber. As they approached, they heard a rumbling sound, like stone rubbing on […]
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