Chatty DM shares his gaming and social experiences at a local convention in Montreal. He tried Agricola for the first time and, surprisingly, liked it!
Eureka: 501 Adventure Plots, Preorder Starts Today
Engine Publishing, owned by RPG blog legend Martin Ralya (creator of Gnome Stew and Treasure Tables) announced today the pre-launch of their first RPG publication: Eureka, 501 Adventure Plots. It is available as both a fully bookmarked and hyperlinked PDF and a hardcopy book.
Engine Publishing announced today that everyone pre-ordering the book would get instant access to the PDF, weeks before the launch of the book
What if, Twitter Edition: Dailies as Encounter Powers
One of the things I absolutely love about Twitter, once you reach a certain critical mass of followers, is its instant ability to create multiple parallel discussions about a subject.
Yesterday I was working at prepping my Font of Sorrows D&D 4e adventure when the following thought struck me:
What if dailies were encounter powers but could only be used while bloodied? That’s what I see in action movies like Iron Man 2
Origins 2010: Get the One Page Dungeon Codex
For those attending the Origins Game Fair over the weekend, you can mosey on down to Tabletop Adventure’s booth (#422) and purchase a copy of the Codex on CD-ROM (includes the color PDF Codex in both screen and print resolution formats and all 112 One Page Codex entries) for just 5$. The CDs look awesome and makes for a great, crash proof and portable reference!
Of Sorrowful Villainous Shrikes and Losing Encumbrance
Way back when, I used to write these short posts (yeah, Pffft!) where I would mix and match various cool things I’d seen on the web or to update people on things I had been doing. I thought it would be a good time to do one now.
3:16 Carnage Among Friends: Part 2, Lead 4 Dead
To say that 3:16 little prep is like saying that rain is wet. With the help of a few charts to pick planet names, planetary environments, alien appearances, alien powers and various NPC names, the GM just needs to add a few creative sparks to create a 2-3 hour long adventure.
3:16 Carnage Among Friends: Part 1, Sarge’s Review
3:16 is a rules-light, hyper-focused, indie-as-hell roleplaying game. All players are space marines fighting in the 16th battalion of the 3rd army. Their sole mission in life? Drop on planets with scores of other troopers and officer and kill absolutely all life in the name of protecting the Terran home world.
Gears of Ruin: When it Bombs, it Bombs.
And I’m sick and tired of trying to “fix this”, I’m currently unhappy with our 4e games but was at a loss about turning things around until mid-week.
…and when it’s all said and done, an unhappy Dungeon Master is the surefire sign of a dying campaign/gaming group.
My RPG DNA: Part 3: The Oughts, D&D 3.X
Shortly after my 28th birthday party, I sat in my living room with the D&D 3rd Edition Player’s Handbook in my hands. After a decade away from Trolls, Drow, Mindflayers and other Gygaxian-branded fantasy tropes, I felt the strong pull to return to the world of D&D. However, remembering my attempt at re-reading the 2e Player’s Handbook back in 1998, I expected the book to be really bad…
My RPG DNA: Part 2: The Middle Years, GURPS
As I grew older, I grew progressively dissatisfied with playing AD&D only. As new RPGs emulating different genres came out, I wanted to experiment them with my friends. However, we soon observed that having to learn a whole new set of rules whenever we felt like switching genres was a significant barrier to entry.
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