It’s been a few weeks since my last Architect DM post, but don’t worry the series will continue and there seems to be a lot of information to cover! In my last post I talked about function and playability of a location in a more general and meta sense, but what I originally started that post to discuss was the specifics of how the environment is experienced. One of the most crucial considerations when it comes to design in Architecture is the human experience of the environment, after all the buildings are designed by humans for our own use and appreciation.
Inquisition: Do You Like Essentials?
We haven’t done an Inquisition of the Week in a while, and though we don’t plan on doing them every week I will simply call this an Inquisition as we will be doing one every now and then. Today I’d like to ask all of you about the Essentials line of products for Dungeons & Dragons 4th Edition that are releasing this month, starting with the Red Box that is already out and continuing for the next few months with the limited run of products.
The Architect DM: Function & Playability
Welcome to the second installment of my series about applying real world design concepts to your own personal D&D or tabletop RPG world. Last week’s post was a relatively broad overview of the basic aspects to consider while designing a location. Today I would like to look at a different approach to designing locations, which involves thinking more about how the game will actually play out and how your players (and you as the DM/GM) will use and interact with the environment you’re creating.
The Architect DM: Building Foundations
A couple of weeks ago I did a guest segment on the Dungeon Master Guys podcast about the topic of improvising as a DM. While discussing this with Dave and Quinn I suddenly realized that I have become rather adept at coming up with dungeons, locations, and hand drawn battle maps on a whim when they are needed in my D&D campaign. Both of them quickly suggested that this might be a result of my day job as an Architect and designer. This is the first post in a series I’m calling “The Architect DM” where I will be talking about how the ideas, concepts, and philosophies of designing real life locations can be applied to your D&D game.
Review: New Dice from Q-Workshop!
At this point, if you haven’t heard of Q-Workshop, then you’re missing out on some of the best dice that are being produced today! We are lucky enough to have gotten a chance to look at, roll around, and generally admire three of their sets of dice – Celtic Dice (pictured right), Forest Dice, and Elven Dice.
Dark Sun Heats Up
We are fortunate enough to have received copies of the Dark Sun Campaign Setting and the Dark Sun Creature Catalog today, and as usual we’d love to share anything and everything that we can with you guys! Earlier today I offered to answer questions via twitter (@Bartoneus) and here are some of the questions I was asked and the answers I provided (names were removed for privacy and simplicity)
Movie Review: “Inception”
Inception is a wildly entertaining summer blockbuster wrapped in the packaging of a sleeper hit science fiction thriller/heist film. All of the comparisons of this movie to films such as The Matrix and Blade Runner are well deserved but fall short of the deeply involving experience that Inception provides the viewer. The film excels due to the stunning combination of well executed directing, inspired writing, spot on acting, and seamless production.
Spicing Up Your Class Features
There are a lot of mechanics in Dungeons & Dragons that do not have much flavor to them, but when given the right amount can completely change how the game is perceived and played by those at the table. My experiences detailed here all relate to 4th Edition D&D, but the ideas can easily apply to any RPG that’s out there. I first started to realize that something magical could be done with the 4E class features at GenCon last year while playing in a delve run by Jeremy Crawford. I sat next to Jared from Head Injury Theater who picked the WotC pregenerated warden and I picked the pregen druid, but quickly we realized that I’d need a mini to represent my druid’s wild shape form.
Magic 2011 Core Set Preview
The new core set for Magic: The Gathering (M11) is set to release in just over a week, and we’ve received a few preview cards just like we did with the previous set Rise of the Eldrazi. I am currently an extremely casual M:tG player and seeing the new sets that come out usually means two things for me, the first is that my friends and I will most likely try to plan a booster draft in the coming weeks and the second is that I absolutely love seeing how the game has changed since I started playing it.
Inq. of the Week: D&D and Magic Items?
Today I’d like to touch on a topic that is very prominent on my mind lately, the topic of how magic items are handled in Dungeons & Dragons and specifically how they’re designed to be used in 4th Edition. I would imagine there is some good discussion that can be had on this topic, but between Dave and I we pretty well agree on the matter so I’m bringing it up here to hopefully open up to a larger range of opinions and see what we get.
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