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You are here: Home / Archives for Bartoneus

The Architect DM: Traps, Hazards, & Terrain

April 27, 2011 by Bartoneus

Once again I solicited on my twitter account (@Bartoneus) asking what aspects of location design in RPGs people have problems with, and I’d like to thank everyone that responded this afternoon. I will be addressing many of the topics you guys asked about in the future, but for today’s post I chose DigitalDraco’s comment: “I always want to include more interesting terrain effects, hazards & the like but they tend to seem added-on.” This topic immediately struck me as one that I’ve struggled with in the past and one that I believe many other people have had issues with as well.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, D&D, DM advice, dnd, dungeon mastering, Dungeons and Dragons, hazards, location design, roleplaying games, Roleplaying Games, terrain effects, traps

Unboxing – The Shadowfell: Gloomwrought and Beyond Boxed Set

April 25, 2011 by Bartoneus

We were extremely fortunate to get an early copy of the upcoming D&D boxed set called The Shadowfell: Gloomwrought and Beyond to unbox and show you all today. It comes packaged in a thin box the same size as the Red Box starter set and comes with a very sturdy 127 page paperback Campaign Guide, a 31 page Encounter Book, two sheets of cardboard tokens, one poster with a map of gloomwrought on one side and an encounter map on the other, and a Despair deck of 30 cards.

Filed Under: Featured, Reviews, Roleplaying Games Tagged With: 4e, 4th Edition, box set, boxed set, D&D, dnd, Dungeons and Dragons, game, gloomwrought and beyond, new, preview, Reviews, roleplaying, Shadowfell, the shadowfell, the shadowfell gloomwrought and beyond, unboxing

Review: Nightfall (Card Game)

April 21, 2011 by Bartoneus

Nightfall is a new deck-building card game from Alderac Entertainment Group that is set in a dark world of vampires and werewolves. The game supports between 2 and 5 players and takes roughly 45 minutes to an hour to play. The basic set for the game comes with over 300 cards that include minions you can recruit into your deck, actions that you can play during your turn and other player’s turn, several types of wound cards representing different types of damage taken (bite, burn, and bleed), and draft cards that are used during the game’s set up.

Filed Under: Board, Card, and Miniature Games, Featured, Reviews Tagged With: action, alderac entertainment group, card game, deck building, gothic, horror, modern, nightfall, preview, Reviews, vampires, werewolf, werewolves

The Architect DM: Give Your Cities Some Character

April 14, 2011 by Bartoneus

As with nearly every topic I cover in this series, I’ve touched on the idea of adding character to settlements and cities before but now I’d like to put it in the spotlight. Let’s face it, your players will only remember select portions of the adventures you run even on the best of days. The elements that players seem to remember the most are specifically striking elements of a few NPCs, villains, encounters, and social interactions. Generally speaking, they will not remember a location very much unless a specific element of that location ties directly to one of those elements. They may not remember a location featuring a really sweet bridge if you describe it to them, but set a dramatic encounter on that bridge and they’re much more likely to remember the details of that location.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, city, D&D, design, dnd, Dungeons and Dragons, planning, roleplaying games, Roleplaying Games, town, world building

Review: Heroes of Shadow

April 6, 2011 by Bartoneus

The book Player’s Option: Heroes of Shadow is the first real print product we have seen for 4th Edition Dungeons & Dragons since the Essentials line and also marks what I hope is the end in what I perceived as a lag in print products for the game. Heroes of Shadow was delayed from March until April so that it could be printed as a hard cover book instead of a smaller format paperback, and I am very pleased with having a larger sized hardcover in my hands with 4E content in it after months without one. What this book contains is exactly what you would expect from a book focusing on player characters that tap into the shadow power source and draw their inspiration from the darker corners of your D&D universes. Its contents range from entirely new classes to new builds for existing classes to new races and more than a handful of new options for characters of all types that want to have a bit darker tilt to their abilities.

Filed Under: Featured, Reviews, Roleplaying Games Tagged With: 4e, 4th Edition, assassin, black guard, D&D, dnd, Dungeons and Dragons, essentials, heroes of shadow, opinion, player's option, preview, revenant, Reviews, Roleplaying Games, roleplaying games, shade, Vampire, vryloka

The Architect DM: On Dungeons

March 30, 2011 by Bartoneus

I’ve been thinking a lot lately about the iconic “Dungeon” concept that many of us think of when we think of it in the context of Dungeons & Dragons. Also because only a month or two ago Dave wrapped up his 4E run through the Temple of Elemental Evil with custom mechanics to add to the “large dungeon crawl” feel of the adventures. Now I find my own campaign on the verge of the epic tier (the characters are currently level 19/20), and I am beginning to brainstorm a series of elemental dungeons that they will have to go through as a form of the Temple of Elemental Evil now fractured and embodied in five separate temples. Yes, I loved The Legend of Zelda: Ocarina of Time and I plan on stealing liberally from it.

Filed Under: Editorial, Featured, Roleplaying Games, The Architect DM Tagged With: architect dm, D&D, design, dnd, dungeon, dungeons, Dungeons & Dragons

Battletech Introductory Box Set Preview & Review

March 28, 2011 by Bartoneus

I have been a die hard fan of Battletech since I first picked up a Technical Readout book and wondered what all of the information about awesome looking giant mechs was really used for. Three years ago when Catalyst Game Labs acquired the Battletech license and put out the Classic Battletech boxed set, I was excited but didn’t get a chance to pick one up before the print run completely sold out. That’s why I flipped out when I saw the new Battletech Introductory Boxed Set in a vendor’s stand at PAX East and quickly picked up a copy.

Filed Under: Board, Card, and Miniature Games, Featured, Reviews Tagged With: 25th anniversary, battletech, boxed set, catalyst game labs, classic battletech, introductory box set, new, preview, Reviews

Danny’s PAX East 2011 Recap

March 23, 2011 by Bartoneus

Just over a week ago we returned from Boston and from my first PAX ever, which I’m very happy to say was incredibly fun for both myself and my wife from start to finish. Without a doubt the highlight of PAX East for me is much the same as other conventions like GenCon, and that’s meeting great people and getting to play games with people that I don’t normally have the opportunity to game with. However there are a few big differences that I noticed which really made PAX East stand out from the other conventions that I’ve been to.

Filed Under: Editorial, Featured, Video Games Tagged With: 2011, child of eden, convention, coverage, fire fall, Mortal Kombat, pax, pax east, star wars the old republic, TOR

The Architect DM: How to Improvise Fantasy Buildings

March 2, 2011 by Bartoneus

In an ongoing effort to help new and experienced tabletop RPG storytellers improvise and design locations, I started by talking about urban open spaces and provided what I called a design toolbox for that purpose. In this post (and most likely several future posts) I will attempt to provide an extensive and easy to use design toolbox for “Fantasy Buildings”. What types of buildings fall into that category is not set in stone, so I invite you to comment on this post or suggest on twitter (tag me with @Bartoneus) any types of fantasy buildings that I don’t cover int his post that you think should be included in future posts on the subject.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, buildings, D&D, design, dnd, Dungeons and Dragons, fantasy, Guide, inn, inns, roleplaying games, Roleplaying Games, tavern, toolbox

The Architect DM: Negative Space in Dungeons

February 23, 2011 by Bartoneus

A very important design concept used in Architecture that I would like to discuss today is the concept of negative space. This topic flows naturally from the discussion in last week’s post about the open spaces in an urban setting being defined by the buildings that are placed around it. In addition I have been thinking quite a lot about the topic since seeing the post on Boing Boing about classic style D&D hand-drawn dungeon maps. If you haven’t seen those maps yet, they are indeed very classic but they are also, unfortunately not examples of good dungeon design.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, classic, D&D, design, dnd, dungeon, Dungeons and Dragons, encounter, Location, negative space, Roleplaying Games, roleplaying games

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About the Author

  • Bartoneus

    Danny works professionally as an architectural designer and serves as managing editor here at CH, which means he shares many of the duties of being an editor but without the fame and recognition. He also writes about RPGs, videogames, movies, and TV. He is married to Sucilaria, and has a personal blog at Incorrect Blitz Input. (Email Danny or follow him on Twitter).

    Email: bartoneus@critical-hits.comWeb: https://critical-hits.com//author/Bartoneus/

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