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You are here: Home / Archives for Bartoneus

The Architect DM: On Sandbox Campaigns

July 20, 2011 by Bartoneus

The Architect DM series has covered a lot of different aspects or tabletop RPGs ranging from details of a single encounter to the much larger task of planning out an entire game world. I’ve found myself tending to progress through that range from post to post instead of staying to one end or another for more than one or two posts in a row. With this in mind, today’s post comes from some of my more recent thoughts on Campaign planning and how to build towards running a mostly sandbox style game.

Filed Under: Featured, Roleplaying Games Tagged With: advice, architect dm, campaign, D&D, design, dnd, Dungeons and Dragons, planning, railroad, roleplaying games, sandbox

The Architect DM: Give It Some Height

July 13, 2011 by Bartoneus

I’m going to clue you guys in to a nifty little secret that I’ve been using for a while now in my RPG encounters – adding height to a tabletop RPG can be one of the best ways to invigorate your encounters. You must be careful, because using something like height in your game can become something of a gimmick or a trick and if overused could become predictable or boring to your players. However, when applied correctly and in the right amount height and depth can create some of the most memorable moments of your game and can also help enforce or dissuade certain styles of play.

Filed Under: Featured, Roleplaying Games Tagged With: 4e, advice, architect dm, D&D, design, dnd, Dungeons and Dragons, encounter, gimmicks, height, Location, Roleplaying Games, roleplaying games, Tips, worldbuilding

The Architect DM: Give Your Cities Some Architecture

June 29, 2011 by Bartoneus

Not every D&D campaign or world map includes nations or regions that break the larger mass into more digestible pieces, but this is one of the features that I’m glad I chose to be a primary element of my current D&D campaign. Inspired by a 3rd Edition D&D campaign run by our friend Dennis (aka The Main Event) where the nationality of the PCs became one of the most memorable parts of the game for me and ended up factoring into the ongoing plots in interesting ways, I decided to present my players with a world divided into various nations each with a unique flair and often divided by racial distinctions. However, one of the elements that I failed to strongly present to my players and that I’m going to discuss today is the idea of giving a unique design and feel to each of those nations when it comes to locations and buildings.

Filed Under: Featured, Roleplaying Games Tagged With: 4e, 4th Edition, advice, architect dm, architecture, campaign, D&D, dnd, Dungeons and Dragons, nations, regions, sandbox, world building

Review: “Conquest of Nerath” D&D Boardgame

June 21, 2011 by Bartoneus

Today we see the release of Conquest of Nerath, the newest D&D board game from Wizards of the Coast. Unlike the last two D&D board games from WotC, Castle Ravenloft and Wrath of Ashardalon, which focused on heroes and dungeon crawling this new game is a take on large scale strategy board gaming along the lines of games like Risk or Axis & Allies. At the same time the game includes heroes that can fight alongside your larger armies and delve into dungeons to uncover powerful treasure that will help your armies attain victory over the other factions.

Filed Under: Board, Card, and Miniature Games, Featured, Reviews Tagged With: Axis & Allies, board game, boardgame, boardgames, castle ravenloft, conquest of nerath, D&D, dnd, Dungeons and Dragons, preview, Reviews, risk, roleplaying games, strategy, wrath of ashardalon

Let’s Talk About Superhero Movies

June 16, 2011 by Bartoneus

I know a few people who are getting sick of superhero and comic book movies, and with good reason considering this year’s offering of Thor, X-Men: First Class, Green Lantern, and Captain America to name a few. Back when I was extremely young you could still consider superhero movies to be a new thing, but here in 2011 we have more comic book movies than I could have ever dreamed possible as an adolescent. You’ll notice I use the terms “superhero” and “comic book” interchangeably here, but that is simply for ease of use – rest assured I am well aware of the inherent differences and that there are non-comic book superhero movies and non-superhero comic book movies.

Filed Under: Comics, Movies, The Architect DM Tagged With: avengers, batman, green lantern, superman, thor, x-men, x-men: first class

The Architect DM: Planar Modification

June 8, 2011 by Bartoneus

Last week my first appearance ever on the Tome Show podcast was posted (on my Birthday, no less!) and the topic that I was very pleased to be invited in on was Planar Advice for 4th Edition. Thank you to Jeff for the invite, and if you haven’t listened to this episode or if the Tome Show in general then you should head over to his website and check it out!

Filed Under: Featured, Roleplaying Games Tagged With: 4e, 4th Edition, advice, architect dm, astral sea, D&D, dnd, Dungeons and Dragons, elemental chaos, Feywild, planar, planes, roleplaying games, Shadowfell, tome show

Review: Battle Tag (by Ubisoft)

June 1, 2011 by Bartoneus

The odds are that you haven’t heard of the game Battle Tag that was released by Ubisoft in November of last year. How do I know that? Because so far it has only had what must be called a “soft release” and is only available through Ubisoft’s online store or in stores in Canada and Texas. Aside from some attention garnered at E3 2010, there’s not many ways you would have heard about this game. What’s surprising about this is that Battle Tag is far and away the best laser tag game I’ve ever played and may even be one of the best back yard experiences I’ve had in my entire life.

Filed Under: Featured, Reviews, Video Games Tagged With: back yard, battle tag, battletag, game, laser tag, lasertag, lazer tag, lazertag, new, Reviews, ubisoft

The Architect DM: Creating Histories – Part 2

May 18, 2011 by Bartoneus

Last week in my first post tackling the subject of creating histories for an RPG world I discussed relatively “meta” and experimental concepts. This week I’d like to get down to some specifics and hopefully address the concept a bit more directly. The exact question/suggestion that inspired this topic was worded as, “In my homebrew, creating histories in specific territories is a challenge – particularly linking them to the whole world.”

Filed Under: Roleplaying Games, The Architect DM Tagged With: advice, architect dm, creating, creation, D&D, DM, dnd, dungeon mastering, Dungeons and Dragons, GM, histories, History, roleplaying games, Roleplaying Games, world building, worldbuilding

The Architect DM: Creating Histories – Part 1

May 11, 2011 by Bartoneus

World building can be one of the most intimidating tasks for DMs and GMs when it comes to running their own RPG campaign. No matter how much advice you read or receive from your friends, creating a world of your own or modifying someone else’s world can still feel incredibly daunting even for people who are experienced at running their own games. In my last solicitation for questions and suggestions to discuss in this series on twitter, clampclontoller said this, “In my homebrew, creating histories in specific territories is a challenge – particularly linking them to the whole world.” Since this is an issue that I’ve struggled with many times myself, it feels like a good topic worth exploring here!

Filed Under: Roleplaying Games, The Architect DM Tagged With: advice, architect dm, D&D, DM advice, dnd, Dungeons and Dragons, History, roleplaying games, Roleplaying Games, Tips, Tricks, world building, worldbuilding

Boardgaming Resurgence

May 5, 2011 by Bartoneus

Just over a year ago our group of friends was heavily into the deck building game Dominion. It was relatively new but had been out long enough to have three quick expansions and we really couldn’t get enough of it. Some days we would play game after game for hours on end. As should be expected, we eventually burned out from that pace. Thankfully, over the last two months I have noticed an extreme increase in the amount of board games that my friends and I have been playing and I want to share a few of the stand out games we’ve been enjoying.

Filed Under: Board, Card, and Miniature Games, Reviews, The Architect DM Tagged With: 7 wonders, Agricola, castle ravenloft, letters from whitechapel, magic the gathering, mtg, power grid, puerto rico, wrath of ashardalon

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About the Author

  • Bartoneus

    Danny works professionally as an architectural designer and serves as managing editor here at CH, which means he shares many of the duties of being an editor but without the fame and recognition. He also writes about RPGs, videogames, movies, and TV. He is married to Sucilaria, and has a personal blog at Incorrect Blitz Input. (Email Danny or follow him on Twitter).

    Email: bartoneus@critical-hits.comWeb: https://critical-hits.com//author/Bartoneus/

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