• Critical-Hits Studios
    • Criminals Card Game
    • Sentinel Comics: the Roleplaying Game
  • Downloads & Tools
    • Critical Hits Fantasy Name Generator
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • MODOK’s 11 for Marvel Heroic Roleplaying
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games

Casual Magic: Nico’s Tolarian Academy Deck

June 13, 2012 by The Chatty DM

This is a post about Magic the Gathering, some lingo and game-specific jargon to be expected. 

Nicolas, 10: Dad, this artifact deck you built me is unbeatable! You hardly ever win with all your other decks!

Chatty (eyeing all the unused artifact destroyers in his collection): That’s true son, but I’ll beat you someday!

A few years ago, at around the time I was teaching Nico to play magic, I went through my then humongous collection of Magic cards. I had purchased a colleague’s collection that included most cards from the Urza’s block (circa 1998). There were some ridiculously powerful cards in there, some that are banned or restricted to this day.

Nico and I aren’t really running a sanctioned tournament store in my kitchen so I thought “What’s the harm?”

I pulled a few cards from Urza (Tolarian Academy, Metalworker and Voltaic Key) and dove here and there in my stash to come up with an Artifact-driven deck that overwhelmed the opposition with big, evasion-based (i.e. hard to block) monsters.

Here it is:

Arcbound Academy

Lands

1X Darksteel Citadel

1X Tolarian Academy

1X Islands

Creatures

2X Arcbound Crusher

2X Arcbound Fiend

2X Archbound Hybrid

1X Arcbound Overseer

1X Arcbounnd Ravager

3x Arcbound Stinger 

3X Bottle Gnomes

1X Frogmite

2X Metalworker

3X Myr Servitor

3X Spire Golem

3X Trinket Mage

1X Tezzeret the Seeker

2X Vedalken Archmage

Other Spells

1X Mind Spring

1X Power Conduit

1X SkullClamp

2X Spellbook

2X Voltaic Key

1X Wanderer’s Twig

As casual decks go, this more than holds its own in experienced hands around a table .  The deck builds up an early defense through its cheapest Arcbound creature which leave +1/+1 counter on other artifact creatures when chump blocking . The deck accelerates into inevitability by unleashing a horde of artifact  creatures, trading them for cards through sacrificing them to Skullclamp and ultimately attack with an evasion-powered creature pumped up beyond the opponent’s life total. The deck truly abuses the fact that Mana Burn no longer exists by allowing huge hands filled with artifacts to power Metalworker and Tolarian Academy. In fact, Nico has to be careful when playing this as he tends to be a conservative player and refrain from attacking until  he feels he won’t lose too many monsters. He decked himself a few times.

Of course, from a more serious point of view, that deck is a pile of crap supporting an interesting, time tested engine. Because of its lack of counterspells, it dies horribly to Shatterstorm though. I’m keeping that particular lesson to my son for later. It’s other main weaknesses at a casual table is its inconsistent start speed, it can crumble to fast, aggressively played weenie decks on a semi-regular basis. Any control decks will also give it a run for its money, my Mono-Black control deck packing a ton of sacrifice cards makes Nico grumble.

(Yeah Nico tends to forget the times I beat him, like Dave does when I wipe the floor in drafts and sealed decks at cons).

To make the deck more consistent, I’d drop the Bottle Gnomes and Arcbound hybrids and replace them with the best counterspells I could dredge from my collection. I’d also drop the 8 Mana Arcbound Overseer (an overwinner in my opinion) and add either a new Skullclamp or Mind Spring. Drawing cards is fundamental to this deck.

On my side, I’ll tweak my Green Trample-based fatties deck to include some artifact hate (not too much) and teach Nico to play more aggressively by pushing him hard. Next, I plan to walk him through tweaking his own decks. Maybe I’ll blog about that.

Are anyone of you playing Magic with kids? What kind of decks do they like playing? How tolerant are they to control decks?

Share This:

  • Tweet
  • Share on Tumblr
  • Email
  • Print

Filed Under: Board, Card, and Miniature Games, Musings of the Chatty DM Tagged With: Casual Gaming, magic, magic the gathering, playing with children, playing with kids

Comments

  1. Michael Phillips says

    June 13, 2012 at 1:59 pm

    Phil, you are frikken awesome.

  2. Dave "The Game" Chalker says

    June 13, 2012 at 3:00 pm

    You. Me. Gen Con draft. Bring it.

  3. The Chatty DM says

    June 13, 2012 at 3:07 pm

    @Micheal: Thanks! Anything awesome in particular or just a general w00t of appreciation? 🙂

    @Dave: Oh buddy, it’s ON! And none of that backstage “among friends” crap, I want this to be DCI’ed!

    🙂

  4. Michael Phillips says

    June 13, 2012 at 3:09 pm

    Just the way you are teaching your kid magic. Awesome geek parents being awesome geek parents should always be acknowledged.

  5. Dave "The Game" Chalker says

    June 13, 2012 at 3:27 pm

    I disagree! One on one Winchester draft. Back room style. Whiskey and Russian mobsters. High stakes.

  6. balard says

    June 13, 2012 at 4:26 pm

    You are a evil evil man, hooking your son in these kind of degenerate power. What is next? Memory Jar?

  7. Loonook says

    June 13, 2012 at 8:01 pm

    How about some Clouds of Faeries or Palinchron? The Academy does enjoy being able to untap itself… Prosperity or other spells to force the opponent to discard/gain advantage from ditching your Servitors? Everflowing Chalice may also help you out for the multikicker costs/producing large sweet amounts of colorless mana in case of a problem with casting off Affinity. A nice little finisher in a mana dump to force draws or other effects was always the strength with Academy :).

    Slainte,

    -Loonook.

  8. Xavier says

    June 14, 2012 at 2:02 am

    I do a bit of magic training (mainly with adults who are just getting in to magic)

    Couple points:
    I understand what you mean about forcing players to commit resources, some players really don’t like the concept of taking any damage or making plays unless it’s totally safe. Usually what I do is, if they tend to favor the defensive deck then I make a decent aggro deck that can beat them a bit more than half the time, then once I’ve established how play goes, I’ll switch out the deck so that they can play aggro and get a feel for it (they will probably lose at first but the power differential should help)
    Vigilance is also a great direction to take with these players, being able to commit to attacking without letting up on defense. – also just some sort of finisher type combo might work as well, – search for servitors, hold the line, construct the death machine, end the game

    What I don’t like here is the tutor/skull clamp combo – skullclamp is a really tough engine to beat, banned in pretty much every format, it lowers variance and increases predictability – in addition you hand over four tutors for it. I think if I were building this I would try for more of a toolbox situation so that you can adapt to different scenarios.

    Cards I dig from more recent sets
    Kuldotha Forgemaster – combo in a can, but it’s got a nice cost.. usually gets:
    Myr Battlesphere – nothing like a big end game monster to crush people with.
    Perilous Myr – more of a rattlesnake card (go attack someone else ) than bottle gnomes, and kills a lot of annoying stuff.

    For a subtle “forcing attack theme” – battlesphere is really good, since it gets a great ability when attacking – and kiln walker is another fave that I run. It doesn’t force you to attack, but it’s much better when it does.

  9. The Chatty DM says

    June 14, 2012 at 8:23 am

    @Michael: Thanks! Much appreciated. I do love playing games with my kids and teaching them more elaborate plays and whatnot. Nico’s already an established gamer, we fear the day he beats us all, all the time.

    @Dave: I’m all for it. I’ll bring the scotch.

    @Balard: No worries, most of my collection was given away last year, what I have left for Nico to learn how to build decks isn’t as bad… and I don’t think he realized how broken the cards were… not having tasted the deck’s medecine all that much.

    @Lookook: Great advice, especially that about untapping academy. I like that a lot! Thanks!

    @Xavier: That is sound teaching advice about mastering Aggro vs Defense. I agree with the toolbox approach and will look into the cards you suggest at the card store today. Thanks!

  10. Bartoneus says

    June 15, 2012 at 9:40 am

    @Phil & Dave: Now I’m fully expecting to receive a severed head of one of you in the mail from GenCon, covered in whiskey with a note written in Russian.

  11. tiefighterace says

    June 21, 2012 at 9:01 am

    How about adding 1 Darksteel Forge? maybe that could help against Shatterstorm 😀
    By the way, i hope to be such an awesome dad as you are someday. 🙂

  12. The Chatty DM says

    June 21, 2012 at 9:04 am

    You know what’s really cool? Nico’s been discussing his deck with other 10-12 y.o at school and came back asking if he should add a Darksteel Colossus to his deck. I’ll look up the forge… that would make him giddy if it does what I recall: Make all Artifacts indestructable.

  13. tiefighterace says

    June 21, 2012 at 9:08 am

    This card is incredible, but you wouldn’t believe how much time took me to get it in Prague, Czech Republic, it’s the prize of my collection and it really kicks buts in my artifact deck. To bad i can’t find anyone in Prague to play D&D. Because they don’t understand the rules (there’s no translation).

  14. The Chatty DM says

    June 21, 2012 at 9:10 am

    Have you reached college age yet? You should find plenty Anglo-philes that play RPGs games at Universities there.

  15. tiefighterace says

    June 21, 2012 at 9:17 am

    I’m studiing Aircraft Maintenace Technologies and there’s enought people with decent english, but they don’t want to play. I even searched in the interned, but the best i could find was a GURPS group and let’s be honest, D&D is so much better than GURPS (I’m not talking ’bout 4e D&D, that’s just wrong).

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

Subscribe

RSS Feed

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.

Recent Comments

  • fogus: The best things and stuff of 2024 on Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Routinely Itemised: RPGs #145 on Review: The Magus
  • The Chatty DM on Review: The Magus
  • Linnaeus on Review: The Magus
  • 13th Age: Indexing Truths — Critical Hits on The Horizon Conspiracy

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Review: The Magus
  • Hope in the Dark Heart of Evil is Not a Plan
  • Chatty on Games #1: Dorf Romantik
  • The Infinity Current: Adventure 0

Top Posts & Pages

  • Home
  • The 5x5 Method Compendium
  • Dungeons & Dragons "Monster Manual" Preview: The Bulette!
  • Critical Hits Fantasy Name Generator
  • On Mid-Medieval Economics, Murder Hoboing and 100gp
  • "The Eversink Post Office" - An Unofficial Supplement for Swords of the Serpentine
  • Finally a manual for the rest of them!
  • Dave Chalker AKA Dave The Game
  • How to Compare Birds to Fish
  • The Incense War: a Story of Price Discovery, Mayhem, and Lust

Copyright © 2025 · News Pro Theme on Genesis Framework · WordPress · Log in