30 Second Summary Though we know little about the final game, the foundations of the new D&D are solid. The focus on ability scores, flatter power progression, and faster gameplay give freedom to both players and dungeon masters. The refined nature of the game puts a focus on the imagination of the players and the […]
Archives for February 2012
DDXP 2012 Recap: Running the New D&D and Playing Games
This year’s DDXP was a very interesting one, as I suspected. We were actually able to get there, unlike last year, though Fort Wayne’s weather seems persistant in its attempts to keep us out. In order to help finance the trip, and because I was one of the few who had an early look at the new D&D, I volunteered to DM seven four-hour slots of the new game to eager players. While I only ended up running four games of it (mostly because I was too tired to do any more than that), I had a blast and felt good about the games that I ran.
Cure Selfish Wounds
Today’s D&D Next post at the Wizards site by Bruce Cordell is titled Time to Heal and discusses the role of the Cleric class and how it relates to healing through the life span of Dungeons & Dragons. There’s a nice little recap of how healing and the Cleric class have both worked in previous editions, and then there is a poll asking how people prefer the mechanics to be handled. Reading about how healing worked in previous editions brought forward some experiences that I am dying to share with you.
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