This year at DDXP, I got to try out running games for complete strangers. Little did I know what I had actually signed on for. Find out how six dwarves can make a grown man weep using only some ingenuity and a sackful of d12s.
Archives for January 2012
DDXP 2012: “Charting the Course: An Edition for All Editions” and “New Products” Seminars
This past weekend was DDXP, and since this the new edition of D&D was announced recently, this was both the first chance the public would both find out directly from the mouths of the people making the game what it would be like, as well as try a limited demo of the new game. Like in 2008, questions about the new game were answered, and new ones were created. And just like back then, we were on the scene to report on the goings on to try to bring you a taste of the information available if you couldn’t be there.
Critical Bits for the week ending 2012-01-29
RT @StvWinter: I analyzed how #dnd attack bonuses changed over editions. The result surprised me & might surprise you. http://t.co/h5uhEHru # Check out "Gaming for a Cure," who run gaming events and conventions to benefit the American Cancer Society: http://t.co/7idRnQxl # Live tweeting of "Charting the Course: An Edition for All Editions" seminar at #ddxp […]
Our D&D Greatest Hits: Advanced Dungeons & Dragons 2nd Edition
The D&D Greatest Hits series continues with a roundtable look at our fond memories from 2nd edition AD&D.
Pelor’s Peg-Leg Protection Protocol
I understand WotC’s apprehension about distributing digital copies of their stuff, and making it easy for people to pirate their products. Let’s face it, though: all the DRM in the world isn’t going to stop it. Not offering legitimate digital copies of their books definitely isn’t going to stop it (right now there’s only one way to get a digital version of a D&D book, and it ain’t legal). So what IS going to stop the piracy of WotC’s intellectual property?
Interview: “Atomic Robo The Roleplaying Game”
Maybe you’re a fan of the many-award winning Dresden Files Roleplaying Game, powered by the FATE game engine. Maybe you’re a fan of robots punching Nazis. Maybe you are a fan of both, in which case, there’s going to be a new roleplaying game for you!
Critical Hits Podcast #34: The Id DM and the Psychology of D&D
Mike Shea of Sly Flourish and Michael Mallen, practicing psychologist and author of the Id DM D&D blog, discuss the psychology of the gaming table. This podcast discusses some of Mallen’s excellent studies into the mind of the players and the dungeon master and statistical studies of the Penny Arcade D&D podcasts.
Critical Bits for the week ending 2012-01-22
Dominion for digital devices, base card replacements, and final two major expansions given rough dates: http://t.co/pzy0pWqq # RT @obsidianportal: Haste! w/ co-host @DaveTheGame: WotC with #DnDnext Evil Hat Atomic Robo RPG, @Paizo's PF Battles: http://t.co/DXUljXkG # Green Ronin in 2012: Dragon Age Set 3, new Song of Ice And Fire Roleplaying book, more Mutants & […]
Pain of Publication: Book Review of “Low Town”
Low Town is a rollicking mash up of two great genres: noir and fantasy. The author skillfully weaves a first person narrative in a way that vibrantly develops the setting into a living, breathing, festering, and foul supporting character unto itself.
Game Design and Openness
I do all of my design work at Sand & Steam openly. Every bit of what I do is laid out for everyone to see, warts and all. When I first started, I choose openness not because of any high-minded philosophy about information needing to be free. No, I did so for one very simple, very motivating reason: I was scared.
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