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You are here: Home / Archives for 2011

Archives for 2011

Pain of Campaigning: Rotating GMs

April 14, 2011 by The Main Event

Dave and I always joked about our gaming white whale: The Supers Game. It’s not that running a superhero game was impossible, it was just that, for us, it had never gelled. Enter Gencon 2010 and my purchase of DC Adventures. I had a system, and I had player interest (though just barely); I even had a weeknight that would work, but I had one problem:

I wanted to play the damn game, not just run it.

Filed Under: Pain of Publication, Roleplaying Games Tagged With: dc adventures, DC Universe, gming advice, Super Heroes, Supers

The Architect DM: Give Your Cities Some Character

April 14, 2011 by Bartoneus

As with nearly every topic I cover in this series, I’ve touched on the idea of adding character to settlements and cities before but now I’d like to put it in the spotlight. Let’s face it, your players will only remember select portions of the adventures you run even on the best of days. The elements that players seem to remember the most are specifically striking elements of a few NPCs, villains, encounters, and social interactions. Generally speaking, they will not remember a location very much unless a specific element of that location ties directly to one of those elements. They may not remember a location featuring a really sweet bridge if you describe it to them, but set a dramatic encounter on that bridge and they’re much more likely to remember the details of that location.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, city, D&D, design, dnd, Dungeons and Dragons, planning, roleplaying games, Roleplaying Games, town, world building

Funny Pants of Omnipotence: The Metaphor Overstays Its Welcome

April 12, 2011 by Vanir

After last week’s existential crisis, I take a look at some of the difficulties I face in coming up with the right plot framework for my campaign, and realize for the 74,343rd time that I have difficulties being serious.

Filed Under: Dire Flailings, Roleplaying Games Tagged With: being funny, comedy, DMing, dungeon master, Humor, plot development, story development, succotash, Writing

Critical Hits Podcast #27: The Out

April 11, 2011 by Dave

Mike Shea and Dave Chalker talk about the combat “Out,” a method for shortening combats by defining alternative ways that the battle can end instead of one side of the other being wiped out.

Filed Under: Critical Hits Podcast, Podcasts, Roleplaying Games Tagged With: 4e, combat out, DM advice, the out

Critical Bits for the week ending 2011-04-10

April 10, 2011 by Gato the News Robot

From the Archives:: Turtle Power! http://bit.ly/h8Beix #charchive # RT @ReinerKnizia: My new web page 'Knizia Mobile' has just gone live. Have a look! http://www.convivium.org.uk/kgmobile.htm # RT @WyattSalazar: High Score! A lightweight, unique and flexible RPG. Only 24 pages. http://is.gd/tVskDz. Ex. character: http://is.gd/lzzyNU # RT @SlyFlourish: Getting Published in Gaming Panel with @davethegame @matt_james_rpg and I: […]

Filed Under: Critical Bits Tagged With: twitter

Syn-Duh-Con: A Review, A Takeaway, A Lengthy Blather

April 8, 2011 by dixontrimline

I wasn’t supposed to go to SynDCon this year, as I had already attended my annual gaming convention, TempleCon, had a great pile of fun, and didn’t want to push my luck or spend piles of money I didn’t technically have. However, two weeks before it started, a DM I know from Meetup.com sent out a global alert/invite/threat saying he’d be going and would love to see everyone in his address book there. I thought about it for approximately 11 seconds and then fired off a text message to my best friend Dave in Rhode Island and said, “Gaming? Convention? Rockville? Maryland? Yes?” He was supposed to say, “Don’t be an idiot,” and then list hundreds of reasons why it’s a terrible idea. Instead, he agreed to be an idiot with me, and even bring along his son Mason, and suddenly the three of us were signed up for SynDCon.

Filed Under: News, Reviews, Roleplaying Games Tagged With: 4e, D&D, gamma world, syndcon, syndcon II

Review: Heroes of Shadow

April 6, 2011 by Bartoneus

The book Player’s Option: Heroes of Shadow is the first real print product we have seen for 4th Edition Dungeons & Dragons since the Essentials line and also marks what I hope is the end in what I perceived as a lag in print products for the game. Heroes of Shadow was delayed from March until April so that it could be printed as a hard cover book instead of a smaller format paperback, and I am very pleased with having a larger sized hardcover in my hands with 4E content in it after months without one. What this book contains is exactly what you would expect from a book focusing on player characters that tap into the shadow power source and draw their inspiration from the darker corners of your D&D universes. Its contents range from entirely new classes to new builds for existing classes to new races and more than a handful of new options for characters of all types that want to have a bit darker tilt to their abilities.

Filed Under: Featured, Reviews, Roleplaying Games Tagged With: 4e, 4th Edition, assassin, black guard, D&D, dnd, Dungeons and Dragons, essentials, heroes of shadow, opinion, player's option, preview, revenant, Reviews, roleplaying games, Roleplaying Games, shade, Vampire, vryloka

Innocence Lost: The Price of Omnipotence

April 5, 2011 by Vanir

In which Vanir opens the Pandora’s Box of gaming, and learns things he cannot un-know. In which the Infinite Improbability Drive of D&D can let a DM both cheat and not cheat simultaneously. In which redemption is sought,

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Roleplaying Games, Science Fiction & Fantasy Genre Tagged With: cheating, combat, DM, dungeon master, existential quandary, fudging

Agents of the Un-Kingdom: The Thoughteater

April 4, 2011 by gamefiend

As the Conquering Dreamer’s forces dig further into an area, the arsenal they utilize grows. Nullmen are replaced, but the legion also begins to grow as victims are caught and transformed into new ambitionless soldiers. New creations emerge as well, the most terrifying of which is the thoughteater. It turns out that all the Un-kingdom needs is your body. Your thoughts are useless garbage, which the thoughteater feeds on.

Filed Under: Featured, Roleplaying Games Tagged With: agents of the unkingdom, un-kingdom, unkingdom

Critical Bits for the week ending 2011-04-03

April 3, 2011 by Gato the News Robot

From the Archives:: Friday Chat: The Issue(s) of Combat length in D&D 4e http://bit.ly/fzIARR #charchive # Dave's Mapper tool to randomly generate maps from a variety of map tiles artists. http://davesmapper.com/ # icv2 lists top 5 RPGs of Q4 2010: D&D, Pathfinder, DarkHeresy/RogueTrader/Deathwatch, Dragon Age, Mutants & Masterminds http://bit.ly/fUUSkG # RT @rdonoghue: Today I share […]

Filed Under: Critical Bits Tagged With: twitter

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    The Main Event is an alumni of Dickinson College and The University of Miami Law School. Now a practicing attorney in Maryland specializing in Wills, Trusts, and Estates, he is currently publishing his serial novel The Great Game. Check out his author page, or download the first part of his serial novel entirely for free on Barnes & Noble, Smashwords, the Apple iBookstore, or for $0.99 on Amazon.

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