What is power creep? How does it manifest in 4e? What are some of the egregious examples? How can a DM deal with all those many classes, races, powers, and items out there? These questions and more are discussed by Mike Shea of Sly Flourish and Matt James of Loremaster.
Archives for 2011
Proper Villainy: The Crockpot Of The Damned
This week we discuss some good practical evil you can do in your own backyard. Proper villains use fear, uncertainty, and doubt to ply their dark craft and cement their power over the helpless. Learn from the dark example of the mac daddy of interstellar villainy, Lord Vader. Dude can make a serious bowl of evil gumbo.
Playing Leverage with Just the FAQs
Leverage: the Roleplaying Game does so many things right. It’s quick, collaborative, easy to prep, iconic, and tethered to a great back-and-forth mechanic and play style. But still, every plan has room for improvement.
Critical Bits for the week ending 2011-05-08
From the Archives:: "Perhaps this is a passable day to die." http://bit.ly/l1AJee #charchive # Please vote for us in the @stuffershack RPG Site of the Year Contest: http://bit.ly/mcQqDH Only takes a quick comment to vote! # RT @DriveThruRPG: 190+ titles available in the Now in print program at DrivethruRPG.com – http://bit.ly/jYJPfs # RT @WyattSalazar: My […]
The Plastic Is Too Damn High: Miniatures Pricing Primer
Like many of you, I was dismayed at the cancellation of the D&D minis line. Understandably, this raised some questions among the community. “Are minis really that expensive to make?” “Why can’t I just buy a box of assorted monsters?” “Isn’t it stupid to reuse sculpts?” I hope to be able to answer some of these questions, with what limited knowledge I have about the situation.
Boardgaming Resurgence
Just over a year ago our group of friends was heavily into the deck building game Dominion. It was relatively new but had been out long enough to have three quick expansions and we really couldn’t get enough of it. Some days we would play game after game for hours on end. As should be expected, we eventually burned out from that pace. Thankfully, over the last two months I have noticed an extreme increase in the amount of board games that my friends and I have been playing and I want to share a few of the stand out games we’ve been enjoying.
Dungeon Master Guys, Episode 10
Dave talks with Jason Morningstar about Fiasco, we talk about starting up new campaigns, and answer reader email about organization and DM binders.
Proper Villainy
Villains add a great element to a campaign: an opposing force that the players can invest themselves in fighting against. But what exactly makes a good villain? Let’s take a little trip down a road paved with good intentions.
Critical Bits for the week ending 2011-05-01
From the Archives:: Adventure Prep: The City Adventure http://bit.ly/gGrTwb #charchive # RT @gregbilsland: Haggling with the Blacksmith http://wp.me/pPNTx-9e # WotC's Free RPG Day giveaway will be "Domain of Dread: Histaven," a supplement to the Shadowfell boxed set. http://on.fb.me/eF4k1P # Rituals Index for DDI subscribers (compiled by @ChrisSSims) is up: http://bit.ly/gKv93S # Choose Your Fortunes Wisely: […]
The Architect DM: Traps, Hazards, & Terrain
Once again I solicited on my twitter account (@Bartoneus) asking what aspects of location design in RPGs people have problems with, and I’d like to thank everyone that responded this afternoon. I will be addressing many of the topics you guys asked about in the future, but for today’s post I chose DigitalDraco’s comment: “I always want to include more interesting terrain effects, hazards & the like but they tend to seem added-on.” This topic immediately struck me as one that I’ve struggled with in the past and one that I believe many other people have had issues with as well.
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