Another Origins has come and gone, and as always, there were plenty of games. Here are a few that stood out, both old and new.
Archives for June 2011
The Architect DM: Give Your Cities Some Architecture
Not every D&D campaign or world map includes nations or regions that break the larger mass into more digestible pieces, but this is one of the features that I’m glad I chose to be a primary element of my current D&D campaign. Inspired by a 3rd Edition D&D campaign run by our friend Dennis (aka The Main Event) where the nationality of the PCs became one of the most memorable parts of the game for me and ended up factoring into the ongoing plots in interesting ways, I decided to present my players with a world divided into various nations each with a unique flair and often divided by racial distinctions. However, one of the elements that I failed to strongly present to my players and that I’m going to discuss today is the idea of giving a unique design and feel to each of those nations when it comes to locations and buildings.
Let Sleeping Dukes Lie
Poor ol’ Duke got cancelled and sold to other companies and cancelled and put through the most spectacular development hell any of us have ever heard of. I was incredibly worried the day Duke Nukem Forever came out last month. I was about 12% sure the world was going to end. Conversely, after the Worst Development Cycle Ever, I was over 90% sure Duke Nukem Forever was going to be really terrible. It wasn’t terrible. It was worse than that. It was disappointing.
Critical Bits for the week ending 2011-06-26
From the Archives:: A 600 lb. Gorrilla http://bit.ly/leSOHF #charchive # RT @matt_james_rpg: Slavicsek to leave #WotC http://bit.ly/iozEtx #dnd #rpg # Live tweeting the 2011 Origins Awards winners to begin soon. Thanks to @rolling20s for use of his connection. # Origins Award for Traditional Card Game: BACK TO THE FUTURE by @LooneyLabs # Origins Award for […]
2011 Origins Awards Winners
Here are the results of the 2011 Origins Awards, announced at the 37th annual ceremony.
Review: Fiasco Companion
The Fiasco Companion includes variants, extensions, crunch (in the form of four new playsets designed to illustrate principles explored elsewhere in the text) and advice (including chapters on using Fiasco in the classroom and as a creative tool outside of roleplaying, plus tips for playing online and facilitating in the absence of the GM role).
Review: “Conquest of Nerath” D&D Boardgame
Today we see the release of Conquest of Nerath, the newest D&D board game from Wizards of the Coast. Unlike the last two D&D board games from WotC, Castle Ravenloft and Wrath of Ashardalon, which focused on heroes and dungeon crawling this new game is a take on large scale strategy board gaming along the lines of games like Risk or Axis & Allies. At the same time the game includes heroes that can fight alongside your larger armies and delve into dungeons to uncover powerful treasure that will help your armies attain victory over the other factions.
Preview and Interview: “Guestbook” RPG
We talk about the upcoming “Guestbook” RPG that combines collectible characters with RPGs in order to produce 5 minute flash fiction while standing in line and hanging out. We interview the game’s designers, and preview Taco Girl, one of the game’s first characters.
Critical Bits for the week ending 2011-06-19
From the Archives:: Notebook Campaign: How I got my Son into Tabletop RPGs http://bit.ly/mG49xF #charchive # Melee à Trois – If you’re anything like me, you’ve taken a look at combat in 4E, with all the different stat… http://tumblr.com/xcu2zahph8 # Now Rolling: Melee à Trois by Dixon Trimline http://bit.ly/lIVirN # Burning Wheel Gold edition announced, […]
4e CAN be Old-School!
I asked myself a question a few weeks ago, and now I can finally start to answer it. Along the way, I scare myself with the random numbers that have stayed in my head for 30 years.
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