• Critical-Hits Studios
    • Criminals Card Game
    • Sentinel Comics: the Roleplaying Game
  • Downloads & Tools
    • Critical Hits Fantasy Name Generator
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • MODOK’s 11 for Marvel Heroic Roleplaying
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games

The Old School Job, Part 1: The Temple-Brothel of Monte-Cookus

May 18, 2011 by The Chatty DM

In a recent post, I alluded to working on something really cool that I couldn’t really talk about yet. Well I now can… As long as I don’t go into details.

Earlier this year, Margaret Weis Production put a call out for submissions of  hacks of the rules appearing in the Smallville and Leverage RPG. Called The Cortex Plus Hacker’s Guide, it brings together many game designers contributing to the sheer fun of hacking a game engine that just begs for being tweaked with.

The Old School Job

As I mentioned on Twitter a few weeks ago, my submission for 2 such hacks were accepted.  What started as a “Hey wouldn’t it be neat if…” comment dropped by Cam Banks (Leverage RPG co-designer) and Dave: The Game  turned into a fully fledged obsession and 8 000 words of playtested  material.

I wrote a series of Leverage variants aimed at recreating the classic feeling of dungeon crawling adventures.  The first hack,  dubbed “the Old School Job” introduces rules for creating fantasy characters and  mechanics to recreate my favourite elements of old school gaming (ignoring what I never cared for).  The second hack, provisionally called the Dungeon Fixer’s Guide, is basically a Gygaxian dungeon fantasy primer presented through the lens of the Cortex Plus system.

I also presented two more submissions. One is a combat system that embraces the “we each get to fight” aspect that Leverage didn’t do so well (or as entertainingly). Finally, taking a page from the excellent “job generator” from the Leverage book, I wrote a series of tables that generate, within minutes, a fully fledged dungeon quest. I’m VERY proud of that last one.

I won’t go into more details but I can tell you that everyone who played it so far liked it. My players want to start a campaign with the system, how’s that for feedback?

What I can do, is deliver an actual play report of last Sunday’s game, it will showcase what the hack can handle.

Dramatis Persona

Var: Outcast ranger-acrobat possessing the power of befriending beasts.

Legodrtz Lolthklorian: Lofty Neutral grey elf (i.e. 1/2 Dark + 1/2 High) Arcane Sniper-Archer

Elvis the Swift: Chaotic Goo swashbuckling revivalist of the Church of the Holy Tentacle

Tue: Chill Neutral Zen monk of the Boot to the Head school

Valoooovia: Chaotic Horny Amazon psychic sex-mage

(Yes, you read that right)

Establishment Flashbacks

The game started with establishing a bit of the PC’s past. Each player set a short scene that lead to a challenge. Players then attributed a distinction to the character based on what occured.

Tue: Under the tender heckling of a ranting Timothy Leary-like sensei,  our Zen Warrior-Monk attempted  his final challenge: walking on a tightrope over burning embers whose heat was blown up from below the firepit.  While he did fall, he managed to walk the rest of the way on the coals, scarring his feet but leaving him otherwise unhurt. That earned him the “Cold Feet” distinction from the other players.

Valoooovia:  At a yearly ceremony where the sex-sorceresses of the jungle temples choose mates from the surrounding tribes, Valoovia  decided to take upon herself to console that one male who never, ever got picked, year in, year out. She was “successful” in that  he volunteered to become one of the temple’s eunuch… if and only if Valoooovia did it. (Table cringe)  That gave her the “Ball Breaker” distinction.

Legodrzt: Having once again angered his step-mom, the High-Queen-Spider-priestess of the Dark Elves, our trademark-dodging satire elf found himself fleeing the underworld. Chased by a bunch of really cool looking androgenic guards, he found himself at the edge of  a narrow cliff.  He failed jumping to the other side, falling to his apparent death. He awoke, unhurt, on a stone funeral bed, surrounded with valuable offerings. He grabbed some and went his way. That earned him the “Leap before you Look” distinction.

Var: Tracking a sleek, legendary panther, the ranger-acrobat found himself face-to-snout with it and only managed to trade blows (getting a bit bloodied) before it fled. While he lost it tracking it down a ravine, he found a funeral site, with a recently dead greyish elf, surrounded with valuables. He swiped some and went his way, quarry-less. That earned him the “Wounded Pride” distinction.

Elvis: Our neophyte priest summoned an aspect of the Great Old Tentacular One during a revival. As things went awry, and the enraptured cries of bliss of the newly converted turned to the screams and the sounds of crushed bones, he tried to slowly creep away. Stopped by a distracted guard, he used his silver tongue and a hefty serving of Chaotic Goo to slip out of that thorny situation, pocketing the guard’s pouch at the same time. That earned him the “Trust me, I know what I’m doing” distinction.

The Quest

The adventure started in the grand city of Monte-Cookus, a sprawling megapolis so large that it’s almanac is almost 3 inches thick and weighs 6 lbs. Our protagonists got summoned by an old adventuring friends, who, following an unfortunate treasure distribution session, found himself wearing a cursed ring of lust.  Never one to shy away from an opportunity, he rented-out one of Monte-Cookus’ innumerable “pay-by-the-month” temples and established “The Church of Ste-Luscious” (AKA the Holy House of Flesh).

He says it’s a tax write-off

He explained that he recently got chased out of the temple by some strange zombies whose skull and spine seemed to have been ripped out from the back.  He escaped before getting hurt but he was ashamed to confess that he left a group of influent wives to fend for themselves within the confines of the temple. He asked the party to clear the temple of this threat.

Elvis: And what is to be our reward?

Pimp-Priest: Hmmmm, well there’s a sizable chunk of my monthly tithes in there, if you bring back my already late  monthly rent you can keep the rest.

And so the adventure started…

In part 2: A Dark Heart, A sleazy real estate agent, spirit whores and tentacles with abandonment issues.

Share This:

  • Tweet
  • Share on Tumblr
  • Email
  • Print

Filed Under: Actual Play, Board, Card, and Miniature Games, Featured, Freelance Writing, Game Hacks & Content, Musings of the Chatty DM, Roleplaying Games, Uncategorized Tagged With: Cortex Plus, Hack, Leverage RPG, Old School Job

Comments

  1. T.W.Wombat says

    May 18, 2011 at 7:40 am

    Good times! Can’t wait to read about the “we each get to fight” hack.

  2. wrathofzombie says

    May 18, 2011 at 8:12 am

    Very cool Phil! I can’t wait to see this Hack! I’m curious to see how you have pimped out the Cortex System and made it coated in awesomesauce! 🙂

  3. EldritchFire says

    May 18, 2011 at 10:46 am

    That is pretty awesome, Phil! Can’t wait to hear more of their misadventures! And can’t wait for the C+ Hackers Guide!

  4. Shinobicow says

    May 18, 2011 at 9:10 pm

    O so very awesome. Exactly the kind of thing that I thought the Leverage RPG version of the Cortex Plus rules could do. Good on ya!

About the Author

  • The Chatty DM

    The Chatty DM is the "nom de plume" of gamer geek Philippe-Antoine Menard. He has been a GM for over 40 years. An award-winning RPG blogger, game designer, and scriptwriter at Ubisoft. He squats a corner of Critical Hits he affectionately calls "Musings of the Chatty DM." (Email Phil or follow him on Twitter.)

    Email: chattydm@critical-hits.comWeb: https://critical-hits.com//category/chattydm/

Subscribe

RSS Feed

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.

Recent Comments

  • fogus: The best things and stuff of 2024 on Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Routinely Itemised: RPGs #145 on Review: The Magus
  • The Chatty DM on Review: The Magus
  • Linnaeus on Review: The Magus
  • 13th Age: Indexing Truths — Critical Hits on The Horizon Conspiracy

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Review: The Magus
  • Hope in the Dark Heart of Evil is Not a Plan
  • Chatty on Games #1: Dorf Romantik
  • The Infinity Current: Adventure 0

Top Posts & Pages

  • Home
  • The 5x5 Method Compendium
  • Dungeons & Dragons "Monster Manual" Preview: The Bulette!
  • Critical Hits Fantasy Name Generator
  • On Mid-Medieval Economics, Murder Hoboing and 100gp
  • "The Eversink Post Office" - An Unofficial Supplement for Swords of the Serpentine
  • Finally a manual for the rest of them!
  • Dave Chalker AKA Dave The Game
  • How to Compare Birds to Fish
  • The Incense War: a Story of Price Discovery, Mayhem, and Lust

Copyright © 2025 · News Pro Theme on Genesis Framework · WordPress · Log in