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Critical Hits Podcast #26: Lessons from the Paragon Tier

February 10, 2011 by Dave

Mike Shea, guest writer here and head honcho of Sly Flourish, interviewed me about the recently completed paragon tier in my campaign. Mike has run a campaign all the way from level 1 to level 30 so he’s experienced with finishing all 3 tiers, and was interested in comparing our two experiences. We talk about top tips for running paragon, issues of plot, world-hopping, combat speed, character effectiveness, the 5×5 method in actual play, and more.

This is an informal chat between two DMs, talking about our games. Hopefully you can take some of our lessons and apply them to your own campaign. For a similar look at heroic tier, be sure to take a look at my wrap-up of those levels. For the paragon finale itself, I discuss it in The 5×5 Dungeon: The Temple of Elemental Evil.

Lessons from the Paragon Tier (50 minutes, 46 MB)

[Download iPod version | Download MP3 version | Podcast Feed | iTunes Link]

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Filed Under: Critical Hits Podcast, Podcasts, Roleplaying Games Tagged With: 4e, DM advice, paragon tier

About Dave

Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

Comments

  1. Durn says

    February 10, 2011 at 9:41 pm

    Hey man I enjoyed this interview. I was particularly interested the application of the 5×5 “Campaign Meter”. I understood the 5×5 tool as a happy medium between sandbox and plot-driven, and your recent write up of the Temple of Evil sessions intrigued me quite a bit. I would love to hear more about how you go about implementing this idea on a campaign scale. Keep up the good work! Cheers.

About the Author

  • Dave

    Dave "The Game" Chalker is the Editor-in-Chief and Co-Founder of Critical Hits. Since 2005, he has been bringing readers game news and advice, as well as editing nearly everything published here. He is the designer of the Origins Award-winning Get Bit!, a freelance designer and developer, son of a science fiction author, and a Master of Arts. He lives in MD with e and at least three dogs.

    Email: dave@critical-hits.com

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