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You are here: Home / 2010 / Archives for October 2010

Archives for October 2010

Magic Item Wishlists and You

October 25, 2010 by sarahdarkmagic

I spend most of the week working out the story elements and building an exciting and dangerous, yet balanced, encounter or two. By the time I get to treasure allocation, I’ve spent my creative energy and it’s usually less than an hour to game time. What the heck do I give them? Enter wish lists.

Filed Under: Editorial, Roleplaying Games Tagged With: 4e, DM advice, magic items, wish lists

Critical Hits Podcast #24: Tomb of Horrors Actual Play (Part 3)

October 25, 2010 by Dave

In part 1, our party ventured into the Tomb. In part 2, the party came across three chests and fought the denizens of those chests. Part 3 picks up after the combat when the cleric had dropped and was starting to bleed out. The party explores a bit more and comes across a hallway filled with glyphs of varying descriptions… and comes across another mysterious portal.

Filed Under: Critical Hits Podcast, Roleplaying Games Tagged With: 4e, tomb of horrors

Critical Bits for the week ending 2010-10-24

October 24, 2010 by Gato the News Robot

RT @gmskarka: DriveThruRPG Doctors Without Borders Flood Relief for Pakistan — $25 for $700+ in RPGs http://bit.ly/d2kyxD # Preview of the Druid Leader build from Heroes of the Forgotten Kingdoms, uses animal companion rules: http://bit.ly/aYRWT9 # RT @JaredvonHindman: GWPSA: Hey Gamma World Freaks! Have you seen the Gama World Card Set List? http://tinyurl.com/35qln29 # The […]

Filed Under: Critical Bits Tagged With: twitter

Booty Talk

October 21, 2010 by Chris Sims

One of the problems with the usual take on magic items is that most of them provide simple mechanical benefits without doing anything truly interesting. This isn’t a fault in and of itself, since magical trinkets need to affect the game in some way. The essence of the problem is when the game renders such mechanical bonuses mundane by assuming the characters have them. The developers increase the challenges in the game based on such assumptions, rendering the potentially fantastic merely necessary.

Filed Under: Analysis Paralysis, Editorial, Featured, Roleplaying Games Tagged With: 4e, D&D, magic items, Treasure

Great RPG PDFs, Another Great Cause

October 20, 2010 by Dave

Remember when DriveThruRPG put together that great bundle to benefit Haiti, and ended up donating $178,900 for humanitarian aid? Well, they’re doing it again, but this time, they’ve put together another great collection of RPG PDFs for a low price in order to raise money for flood victims in Pakistan.

Filed Under: News, Roleplaying Games

The Architect DM: Give It Some Structure

October 20, 2010 by Bartoneus

Today I’m going to focus on what could be considered the biggest and most important architectural element that anyone could use. As things go, this element may also be one of the most overlooked when it comes to dungeon design for home games or even in published adventures. I’m talking about structure, and not the kind that makes sure your adventure has a beginning, middle, and end (though it can help with that with surprising ways) but the kind that if it were simplified to its most common element: you could just call it columns and walls.

Filed Under: Featured, Roleplaying Games, The Architect DM Tagged With: advice, architect dm, building, D&D, design, dnd, Dungeons & Dragons, Location, roleplaying games, Roleplaying Games, structure

The Lion, The Witch, and the Progressive Enhancement: CRAZY DELICIOUS

October 20, 2010 by Vanir

When I am not being angry at BioWare or working feverishly into the night coming up with Star Wars-themed sexual innuendo, I sometimes show up to my day job as a web developer. One concept that we frequently use at work to make websites usable and friendly to everyone is called progressive enhancement. Put simply, […]

Filed Under: Board, Card, and Miniature Games, Dire Flailings, Humor, Roleplaying Games, Science Fiction & Fantasy Genre, Video Games Tagged With: Crunch, fluff, lumbar support, progressive enhancement, Rule of Fun, web development, WoW

Inquisition: Your Mutant Origins

October 18, 2010 by Dave

Explore your mutant origins in this Inquisition. Are you a telekinetic android? A speedster plant? A yeti rat swarm? Let us know just what you are in this poll.

Filed Under: Inquisition of the Week, Roleplaying Games Tagged With: gamma world

Essentials, Choices, and Jams

October 17, 2010 by Mike Shea

At a certain level, probably high Heroic and certainly in Paragon and Epic tiers players might have twenty four possible choices on their turn including at-wills, encounter powers, daily powers, utilities, and items. This high number of choices mixed in with the already tactical nature of combat in 4e often leads to analysis paralysis. Players simply can’t figure out what the right move might be.

Filed Under: Editorial, Featured, Roleplaying Games Tagged With: 4e, decisions, DM advice, essentials

The Dungeon Master Guys, Episode 6

October 17, 2010 by Dungeon Master Guys

What NOT to do with your campaign wiki, using horror in your D&D games, and we answer your DM questions.

Filed Under: Dungeon Master Guys Podcast, Podcasts, Roleplaying Games

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