• Critical-Hits Studios
    • Criminals Card Game
    • Sentinel Comics: the Roleplaying Game
  • Downloads & Tools
    • Critical Hits Fantasy Name Generator
    • Drinking D&D 2010
    • Drinking D&D 2011
    • Fiasco Playset: “Alma Monster”
    • MODOK’s 11 for Marvel Heroic Roleplaying
    • Refuge In Audacity RPG
    • Strange New Worlds RPG
  • Guides
    • Gamma World
    • Guide to 4e Accessories
    • Guide to Gaming DVDs
    • Skill Challenges
  • RSS Feed
  • Facebook
  • Twitter

Critical Hits

Everything tabletop gaming since 2005

  • News
  • Reviews
  • Columns
    • Dire Flailings
    • Dungeonomics
    • Musings of the Chatty DM
    • Pain of Publication
    • The Architect DM
  • Podcasts
    • Critical Hits Podcast
    • Dungeon Master Guys Podcast
  • Roleplaying Games
  • Tabletop Games
  • Game Hacks & Content
  • Video Games

Starcraft 2 is Finally Coming Out

May 20, 2010 by Bartoneus

Considering how much I’ve written about Starcraft and Starcraft 2 in the past, it should be a little bit surprising that I haven’t brought it up in the last few months since the official release date has been announced (7/27/10) and the beta has been ongoing since February. Well, honestly I haven’t written about it lately because I’ve been in the beta since early March and have been having the time of my life with it. Even better, in mid-April they released the map editor as well and tons of my free time over the last few weeks has been devoted to working on a custom map which I am very excited for. However, now that Blizzard has announced the beta will be closing on May 31st for launch preparations and changes, I am beginning to believe the game really will be coming out at the end of July (maybe…) and that it feels like it’s finally time for me to talk about the game once again.

You may not remember, but back in early 2006 Blizzard officially put the game Starcraft: Ghost on indefinite hold and I wrote a ranting editorial (as I so often did back in the early days of Critical Hits). My rant was fueled by the indefinite delay (read: cancellation) of SC: Ghost along with people online posting how they were excited at news of Blizzard North going into a hiring phase – Blizzard North is the part of the company that traditionally works on the Diablo games. These people were talking about how much they yearned for Diablo 3 and that set me off, as I point out in my rant the first Starcraft game came out in the year 1998, a full 12 years ago now. Diablo fans only had to wait 4 years for their first sequel and Warcraft fans a whopping 7 years (95-2002) for Warcraft 3 to come out. It’s still a ridiculous concept to me even now that they act even the slightest bit entitled to a new Diablo game.

Thankfully fate is kind and we stand here in 2010 looking forward to not only Starcraft 2‘s imminent release but also Diablo 3 forthcoming in the next few years. It was almost exactly three years ago that Blizzard began a countdown to their next big announcement, at the time causing me to go so far as calling in divine intervention to make sure that it was Starcraft 2 (I was very needy back then, I admit it now that I have my sweet…sweet fix). The Blizzard announcement also kicked what is still one of my favorite spoof posts for their next big game – CowboyCraft – with the hilarious release date of 2008 stapled on it. Like Blizzard could do a Cowboy RTS justice in such short time, hah! This was followed shortly after the announcement and the first wave of information was released by a post espousing why you should be excited for Starcraft 2. Though the main thesis of that post is still very much true, some of my early predictions were way off base such as hoping that the Zerg would have some form of infested dragoons in their ranks or other protoss inspired units (akin to the Infested Terran unit which is still in the game). However I will not be surprised if some of these aspects do show up in the single player games (that’s right, there are three different single players game for SC2).

All this post really needs to say is that I’m still very much excited for the game to finally be released, and I am eternally grateful to my friend Emil for his generosity in giving me a beta key without even considering having me do the things I said I would to get it. That’s probably a good thing for everyone, really. However, I would like to add in some reassurances for those who have heard various things about the game that make them worry. I’ve heard from several different people that the rumor is SC2 has removed much of the micro aspects of the original game; I can assure you there is still a hell of a lot of micro in the game but it may be a bit different than what you’re used to from the original. Something that surprised me at first is that, unlike the original game, micro game play has actually been integrated into the essential mechanics of each race. For those of you who don’t know or are not entirely sure what micro is – micro is the term for managing a small number of units in an organized and efficient way, using efficient movements or abilities and typically beating a larger / more powerful force of units due to that specialized management.

Micro has been built into each race in the form of a unique ability present from very early in the game. The Terran Command Centers can now upgrade to have the Calldown: MULE ability that boosts mineral gathering (or repairing) but has a timed life of 1 and a half minutes. The Zerg can build Queen units that can spawn an additional four larva on each hatchery, but this must be manually recast every 40 seconds for maximum output. The Protoss Nexus buildings now have the Chrono Boost ability that doubles the production on a building/unit for 20 seconds. Each of these abilities requires a certain amount of attention and micro to use, but if done properly can allow a good player to easily out pace someone that doesn’t use these abilities. Besides these specific examples, there is still arguably the same amount of micro present in any given encounter as there was in the original with some notable exceptions when it comes to tactics that were developed around exploiting flaws in the original game’s programming. I’m very confident that a whole new set of micro tactics will be developed around the mechanics and programming of SC2, but I am definitely a big fan of the many improvements that have been made over not just the original Starcraft but also over SC2’s closer predecessor Warcraft 3. The ability to select and group an incredibly large number of units at once is quite welcome, as is the ability to set main buildings to direct workers to auto-gather resources.

No matter what it really should be no surprise that I’m extremely excited for the game, and I’m 100% certain that the single player game will be amazing from the things that I’ve seen in the map editor and in the multiplayer game. For starters I’ve already seen videos of people using the map editor to create first person shooter mods and even an extremely ambitious World of Starcraft mod that is being developed. My biggest concern now, blissfully, is with the amount of time that will separate the first game titled Wings of Liberty, which contains only the Terran portion of the single player campaign, and the following Zerg and Protoss parts of the game. Hopefully it won’t be another 12 years before we see the next Starcraft game!

Share This:

  • Tweet
  • Share on Tumblr
  • Email
  • Print

Filed Under: Editorial, Video Games Tagged With: beta, Editorial, release, starcraft 2, videogames

Comments

  1. TheMainEvent says

    May 21, 2010 at 8:43 am

    I never played Starcraft but reading your description the finnicky timing needs of “micros” makes me believe that Blizzard has launched another JOB masquerading as a game.

  2. Wyatt says

    May 21, 2010 at 11:55 am

    I’m gonna buy it for the single player and the (hopefully awesome) single player mods. Screw the multiplayer though. I don’t have a month to dedicate to intensive mouse training so that I can achieve 7466353343 actions per microsecond like the KOREAN CHAMPIONS can do.
    .-= Wyatt´s last blog ..Monsters: Resurrection (MM2 Reviews Part 9) =-.

  3. Yan says

    May 21, 2010 at 2:47 pm

    @Wyatt: If blizzard deliver the match making tools they promise with Battle.net it should not be a problem. You’ll be matched with people of sensibly the same skill level.

    Lets hope.

    @Danny: I just received this morning an invite for the Beta and you say it finishes on 31st… Seams weird to send more invite if you plan to stop it in 10 days..

  4. Bartoneus says

    May 21, 2010 at 4:19 pm

    The Main Event: It’s nothing like a job, it’s simply additional resources and abilities that when learned and managed correctly can bring your game play up to a higher level.

    Wyatt &Yan: The ladder system is actually great from what I’ve experienced in the beta, you can play lots of multiplayer without ever having to worry about dedicating a huge amount of time to learning it. Once you’re in the appropriate bracket then most matches will be fun and relatively even/slightly challenging for you.

    Yan: The beta is definitely closing on the 31st (from everything I’ve seen and read) but they say they’re re-opening it sometime before launch so that could be any time through June or early July, at which point you’ll get to play it. Add me on b.net – bartoneus.danny – and we’ll play some games!

  5. Yan says

    May 21, 2010 at 5:06 pm

    Cool will do.

About the Author

  • Bartoneus

    Danny works professionally as an architectural designer and serves as managing editor here at CH, which means he shares many of the duties of being an editor but without the fame and recognition. He also writes about RPGs, videogames, movies, and TV. He is married to Sucilaria, and has a personal blog at Incorrect Blitz Input. (Email Danny or follow him on Twitter).

    Email: bartoneus@critical-hits.comWeb: https://critical-hits.com//author/Bartoneus/

    Follow me:

Subscribe

RSS Feed

Archives

CC License

All articles and comments posted posted on the site (but not the products for sale) are licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. References to trademarks and copywritten material are included for review and commentary use only and are not intended as any kind of challenge.

Recent Comments

  • fogus: The best things and stuff of 2024 on Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Routinely Itemised: RPGs #145 on Review: The Magus
  • The Chatty DM on Review: The Magus
  • Linnaeus on Review: The Magus
  • 13th Age: Indexing Truths — Critical Hits on The Horizon Conspiracy

Contact The Staff

Critical Hits staff can be reached via the contact information on their individual staff pages and in their articles. If you want to reach our senior staff, email staff @ critical-hits.com. We get sent a lot of email, so we can't promise we'll be able to respond to everything.

Recent Posts

  • Remembering the Master: An Inelegant Eulogy for Kory Heath
  • Review: The Magus
  • Hope in the Dark Heart of Evil is Not a Plan
  • Chatty on Games #1: Dorf Romantik
  • The Infinity Current: Adventure 0

Top Posts & Pages

  • Home
  • The 5x5 Method Compendium
  • Dungeons & Dragons "Monster Manual" Preview: The Bulette!
  • Critical Hits Fantasy Name Generator
  • On Mid-Medieval Economics, Murder Hoboing and 100gp
  • "The Eversink Post Office" - An Unofficial Supplement for Swords of the Serpentine
  • Finally a manual for the rest of them!
  • Dave Chalker AKA Dave The Game
  • How to Compare Birds to Fish
  • The Incense War: a Story of Price Discovery, Mayhem, and Lust

Copyright © 2025 · News Pro Theme on Genesis Framework · WordPress · Log in